Earlier quoted context omitted.
I do not need copyright law. Just anti-liability licenses so i do not get sued. My interest is protecting myself, not the work. I believe all knowledge should be freely available and live by that. While I do not believe in IP law but I am happy to take money from those that do. I sell my time so long as the buyer allows my work to be freely licensed for all. They can do with their own copy whatever they want and not…
It honestly feels like your view on the topic is entirely defined around yourself. Like if a billionaire could genuinely not understand why people need medical insurance, because "you can just pay cash, like I do". You are in a special situation where customers pay for your time. Of course it's easy to say "as long as I am paid for my time, I want my work to be public". But say you create a video game. You invest two…
More users for my game! Wonderful. Every person playing, even for free, means more people talking about it if they like it. Give every digital thing away and get people sharing it with others. If a free game is popular a small subset that can afford it will pay you if you disclose, perhaps in the game, what your financial goals are and how far you are from them kindly, but without demand.
People should be proud they make anything in a crowded internet anyone feels worth copying and sharing. That attention can be monetized all sorts of ways if a creator is paying attention. Sell merch, or a funding campaign for new upgrades or extensions.
The pay what you want (or nothing) Humble Bundle model is a step in the right direction. Gets lots of exposure to indie devs who otherwise no one might trust to give any money to sight unseen otherwise.