Earlier quoted context omitted.
> enforcing digital scarcity in a federated metaverse Why in the hell would I want to enforce digital scarcity in a metaverse? Do we really need to make sure people in the metaverse are poor just like in the real world? If someone is going to shell out money for VR kit (and Internet access, etc) why should they have to pay more money for their avatar to have a particular set of clothes or accessory? One of the great…
> Why in the hell would I want to enforce digital scarcity in a metaverse? Because as Second Life demonstrated we don't seem to have many good ideas for incentivising creation otherwise.
Any system implement artificial scarcity would be a DRM system. In order for you to able to "wear" virtual Nikes (because you paid for them) and me not be able to "wear" them (because I didn't) the metaverse could not be open and federated.
In order for me to see your virtual Nikes I'd have to retrieve the mesh and texture files for them. My system would have to be locked down such that I couldn't pull those files out of my local cache.
From your side of the issue, would you (the hypothetical royal you) pay for virtual Nikes if I could tell my client device to ignore remote resources? What good are your virtual Nikes if people can choose not to see them?
Obviously replace Nike with any IP holder even down to the smallest of small time creators. A metaverse with artificial scarcity would be the walliest of walled gardens with a giant moat on the outside. The only way to make that work is to have a completely locked down and closed system.