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Apple Vision Pro review

wsj.com

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Re: Apple Vision Pro review

#951
post #875

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Surely the device just has a screenshot function?

Two interesting and unrelated facts: A screenshot would be blurry because of the foveated rendering The device doesn't even have a power button

Given Apple have complete control with their OS of how the dynamic foveated rendering system works, if they particularly wanted a screenshot feature to be included - reasonably likely for marketing purposes, it seems to me - then surely it wouldn't be too hard to code it such that it renders a second version of the GPU's output to generate the screenshot, when asked to by user, which has even pixel density. (Or perhaps screenshots getting some sort of "bokeh" for the first time, highlighting whatever the user was looking at when taking the screenshot, will turn out to be a desirable feature.)

Not having buttons obviously doesn't prevent there being a screenshot function, just as lack of screenshot button on iPhone hasn't prevented it from taking screenshots, and just as the VP's lack of buttons doesn't prevent users from interacting with it at all...

Re: Apple Vision Pro review

#952

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> When is the last time they launched a "so so" product? All of them! The first version of the iPhone, iPad, iPod, watch, AirPods... They all had similar reviews. "Seems like a tech preview, not really ready for general use, too expensive", etc.

First iPod and iPad were fine.

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Re: Apple Vision Pro review

#953
post #862
post #840

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from the paper, the definition of The Midas Touch problem is: > They expect to be able to look at an item without having the look cause an action to occur. So this doesn't seem to be a problem that Vision Pro has?

"At first it is helpful to be able simply to look at what you want and have it occur without further action; soon, though, it becomes like the Midas Touch. Everywhere you look, another command is activated; you cannot look anywhere without issuing a command." Yeah, Apple Vision doesn't have this problem, because eye tracking is used just for pointing; not for clicking on items.

Whether it has this problem or not seems to really depend on how they use “OnEyesOver” events in practice.

Re: Apple Vision Pro review

#954

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The biggest thing for me, from the Verge review, was the limited field of view. Apple sold it as filling the users entire field of view and it sounds like that isn’t the case. When I first saw the reality of the Microsoft HoloLens, that was my disappointment there as well… Google Glass as well. I don’t want to feel like I’m wearing an AR device, as so far, that’s what everything has looked like. Limits of the technol…

The end goal here - multiple people who are isolated by the technology they're wearing experiencing a simulacrum of human interaction mediated by that technology - is not only unbelievably depressing but also honestly just really boring. We've already built this. It was called the "metaverse" and it sucked. Everyone left.

Maybe not everyone shares this viewpoint.

Re: Apple Vision Pro review

#955

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It does Airplay from a Mac to the headset. You look at the Mac and then tap the "connect" button that appears in mid air above it. Apparently it's very seamless and has good latency. What you don't get is Mac windows intermingled with AVP windows, it's just your Mac screen as one window that you can move about. It sounds good though, and there has been a fair amount of movement in screen sharing over the last few mac…

Yeah, that's not great. I guess that's slightly useful, but what I'm looking for is the ability is more like virtual desktops but being able to place each desktop into physical space. Being able to do that with individual windows would be even better, but I'd be fine with the virtual desktops. If Vision Pro can do Airplay, then I don't know why Apple decided not to do an integration with virtual desktops from macOS.…

I'm sure this will be possible in future Vision Pro devices, main issue right now is probably performance. Macbook Pros already can only push to 2-3 monitors (albeit at higher resolution) and the Vision Pro is also running its own apps simultaneously alongside the Mac window (curious if it is the Mac or Vision Pro doing compression and other processing work for streaming to the headset). Apple being obsessive about frame rates and performance are likely erring on the side of caution before allowing too much. For example the recent downgrade from 1080p to 720p when it comes to streaming the Vision Pro screen to other devices.

Re: Apple Vision Pro review

#956
post #276

Lots of surprises on the downside from all the reviews. Pass through much more limited in quality with motion blur, pixelation, distortions, limited color and dynamic range. The eye tracking driven input method which was seen as holy grail turns out to be annoying after a while because people don't naturally always look at what they want to click on. Personas straight up aren't ready. The lack of AR features is the b…

I can’t get over how goofy and stupid it looks, and how awkward those gestures are. There’s a video circulating of someone cooking while wearing it and gingerly pinching a virtual timer and placing it on a pot of boiling pasta. It looks so stupid that I couldn’t help but laugh out loud. Maybe younger people might think differently but for me, this stuff is dead on arrival because of simply how uncool and stupid it ma…

Maybe, but if you had an app that allows you to define kitchen + appliances. You could eaily made a game/app that tells you what to do. Take stuff out off fridge, cut it up... ping your virtual pot needs stirring, go back to cutting, ping turn off the oven... and so on.

Sort of virtual assistant.

That could be useful to people to avoid burning or forgetting stuff.

Re: Apple Vision Pro review

#957
post #928

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Yep, focused on the play button on a YouTube video to get my mouse there and then my eyes immediately went back to the center of the video a fraction before I clicked the mouse button.

Maybe they could "remember" where your eyes were looking at a few milliseconds ago and click on that, but then they wouldn't know the difference between that or maybe you actually did mean to click in the center of the content area. The problem is the Vision OS has no cursor. Cursor position is critical. Your eyes move around a lot more than your cursor moves, but in Vision OS, cursor position and eye position are th…

If you want to stick with the old mouse paradigm. I rather think people are going to get used to looking at what they want to click on for slightly longer very quickly.

Re: Apple Vision Pro review

#958

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This is it exactly. I’m surprised the HN crowd isn’t immediately picking up the bandwidth issues with streaming unlimited 4k screens from your MacBook.

AVP knows exactly which monitor you are looking at. The mac doesn't need to render all monitors at full resolution, just the one being looked at.

That sort of seamless render switching doesn’t sound technologically doable if you include that the render is happening on a different machine. I could be wrong.

Re: Apple Vision Pro review

#959
post #945

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I want to watch stuff or collaborate on projects with my wife on a plane or in a hotel, you just haven’t seen these use cases from Apple yet because the product lacks it in 1.0

I think you're conflating two things. The hypothetical use-case that the GP is talking about here, is AR -facilitated collaboration — people in your "see-through" view of the world being able to interact with the AR objects in your field of view, or vice-versa. Being able to AirDrop something to someone's iPhone by dragging a file from a window over to their body that you can see through the lens. You and your SO on…

Hmm a lot to disagree with there

Re: Apple Vision Pro review

#960

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> if you want to use your actual Mac it can't do multiple monitors lol, literally the only use case I could convince myself to spend this money on (hey its cheaper than an XDR ). Even then I was having trouble convincing myself since.. all indications were you wouldn't want to wear this more than a few hours at a time, so ultimately you still need the real physical monitors for the other 80% of your workday.

Instead of having multiple virtual screens I would prefer a lot more if I could simply spread individual Mac windows around my virtual space. In mixed reality the whole concept of a virtual monitor makes no sense, it's just an unnecessarily limiting abstraction you could easily do without. The whole room is your "desktop". It's basically what the SimulaVR guys are aiming at, and I'm surprised Apple didn't go this way…

this is how microsoft's remote desktop protocol works (RDP) but apple never invested in their implementation of something similar, relying on vnc to just send images of the entire screen.

the way RDP works is the code to actually render a window or desktop gets sent over the network and is ONLY rendered on the remote client.

this is not only more efficient but also allows for fun things like rendering remote apps directly on your local desktop mixed in with your normal local windows

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