Live data from Hacker News

Facebook account now required to login to Oculus devices

oculus.com

951–960 of 1001 posts

Re: Facebook account now required to login to Oculus devices

#951
post #747

Earlier quoted context omitted.

Serious question: do you really think that someone who is enthusiastic about VR would refuse to get the best headset out there because they would have to create an account on some service online? I can’t fathom how that would stop anyone who is truly interested about playing VR. It’s like telling someone they will need a PS account to play the playstation or a Xbox account to play the xbox, they’d probably be fine wi…

Is the Quest really better than the Vive pro? or the Valve index?

It's certainly a lot more affordable.

Re: Facebook account now required to login to Oculus devices

#952

Genuinely think VR would be dead by now and considered a flash in the pan fad if it wasn't for the software and hardware Oculus has done. Valve and HTC just really didn't invest the time and money seriously in the platform and think HL:Alyx only shipped because Oculus dragged the format forward and showed the potential. Just don't get why they're doing this at this point, I'd understand if they had iPhone level sales…

Is this a non-sarcastic comment?

Valve and HTC VR are far superior. Quest is selling great because it's a standalone, but the resolution is poor and it's pretty buggy. Mine crashes at some point in about 33% of sessions. Oculus store has a very limited selection of games, and their recommendation engine is laughably bad ("Did you like Beatsaber? maybe you'll like a roller coaster simulator"). Casting from the Quest barely functions and disconnects frequently. Thank god for Sidequest, or I'd already have upgraded to Valve Index.

In what way do you think Oculus is superior?

Re: Facebook account now required to login to Oculus devices

#953
post #115
post #81

I recently gave a seminar about how to use Oculus devices in combination with Unity at university. Oculus produces great devices, but man is the software a convoluted nightmare. A (very patient) student of mine tried to install the oculsu software on a current thinkpad for 4 days in a row. It always failed for various reasons. She used a current Windows 10 and her computer definitly has the specs. She even reinstalle…

What are viable alternatives?

I love the valve index controllers - top of class imo.

Re: Facebook account now required to login to Oculus devices

#954

Earlier quoted context omitted.

While the story is Palmer founded Oculus (and he was the original founder, so there is truth there), really Brendan Iribe, Michael Antonov and Nate Mitchell (Scaleform Mafia, all serial founders) negotiated the Facebook acquisition. Palmer was pushed out first after acquisition. He's a nice marketing story (nerdy young white boy reinvents VR) but he wasn't the driving force behind the business success (Brendan and Na…

Palmer Lucky did not create Oculus. He was a Masters student at USC and 3D printed a pretty case for a prototype developed by an international research project. I would know, because I've personally tested one of the early prototypes ...in Hamburg, Germany. He took it and ran and came up with some BS about having created it from scratch all by himself in his parents' garage in Silicon Valley. He's a liar and a fraud.

Is there a write-up of this somewhere? I'm interested to learn more.

Re: Facebook account now required to login to Oculus devices

#955
post #700
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

Nah, this is how laws are made. Someone keeps pushing the limits of what they can do to other people, then enough people have enough of it and push back, companies are fined, legislation is created, bs stops happening for a while. Same shit, different day (at least until we change the shit out of the climate/environment, heh).

How do we create laws for these contingencies? Should we list all the possible manners in which consumers shouldn't be screwed? Should we provide flexible guidelines?

It risks becoming a regulatory hell too for small developers to navigate. If regulation is weak, it risks becoming some pointless step in the way (a minor point in an EULA, or cookies-like popup) that people would ignore anyways. One way or the other, it's easy to spin as a feature: "Our VR set has a social focus (eg. we post your daily usage). For this, login in to you account is necessity". There. Now not only you need to log in, you are also publicly shamed for your usage just for them to save face.

Sadly, it boils down to human decency to make a human product.

Re: Facebook account now required to login to Oculus devices

#956
post #386

This is something that still completely baffles me about the "IoT"/"smart devices"/"connected devices"/"whatever you want to call it" space. If someone advertised a device as capable of doing X without it in fact being able to do X, they'd be liable for false advertising. If someone sold you a device, then took it back or destroyed it, they'd be liable for theft or destruction of property. Nevertheless, if someone se…

You need internet to download games to your oculus quest, so it makes sense to have an account to keep track of what games you own no? I still don't understand what people have against this change. You needed an oculus account prior to this, now it's a facebook account, what's the big deal?

>it makes sense to have an account to keep track of what games you own no?

Not in the least

Re: Facebook account now required to login to Oculus devices

#957
post #52

What happens if you were banned from Facebook (for example political censorship or other possible reasons I can't think of off the top of my head)? Is your Oculus device bricked and useless? I'm a fan of Oculus, but this is a bit of a turn off. But I guess if Apple makes their own VR headset, they probably require an Apple account but Apple isn't really a social network so feel less of a risk, same for Microsoft's Mi…

>What happens if you were banned from Facebook

Your social credit goes down, of course

Re: Facebook account now required to login to Oculus devices

#958
post #561

Earlier quoted context omitted.

Basically people use B-Corps and similar concepts to make other people that are uncomfortable and skeptical of general capitalism feel comfortable by pretending there are safeguards built into the corporate structure preventing whatever they are uncomfortable with. Charters can easily change, anything can be reincorporated at whim anywhere. Also its typically just Shariah-Compliant investing rebranded for an Islamaph…

I see exactly one merit in B-corporations: the status makes it legal for management to to decide in favor of conscience over greed. It doesn't force them to decide conscience over greed, they can be just as profit-oriented as a regular corporation, but they can. At least management won't be sued by shareholders for rejecting a an unethical but legal profit opportunity. It's not the big difference some may expect, but…

There has never been a legal requirement for corporations to maximize profit. This is one of the greatest misconceptions propagated in the past 40 years.

A company's management has to act in the interest of shareholders, but that can be very loosely defined. A company that says "When making business decisions, we prefer protecting the environment over short-term profits, because our shareholders are humans living on Earth and without a good environment, our business would fail in the long-term" is not doing anything illegal. But if other companies don't follow suit, the eco-conscious company is in danger of being outcompeted.

Re: Facebook account now required to login to Oculus devices

#959

Earlier quoted context omitted.

Video game consoles are not general computing devices. Their controlled and curated walled gardens are part of the consumer appeal, and the absence of those would make consoles no different than PCs. If consumers wanted that they'd be buying PCs only.

Video game console are general computing devices. Their input & output tends to be limited (no keyboard nor mouse, at least by default), but they still run arbitrary programs (namely, any game). One major, technical differences from PCs, is the uniformity of the hardware. This is becoming less true, but consoles traditionally have fixed hardware. No "works on my machine" problems on consoles. This also guarantees sta…

> but they still run arbitrary programs (namely, any game).

They run authorized programs, not arbitrary programs.

Re: Facebook account now required to login to Oculus devices

#960

Earlier quoted context omitted.

Kinda absurd. You can setup a one time email, and one time facebook if you really want to segregate. Sure you win on principle, but that's just the same as losing.

Kinda absurd. You can't setup a one time email, and one time facebook if you really don't want your movement online all linked to a government issued ID. Sure you're sort of an idiot to make those assumptions, but I'm sure you already came to this realization about yourself years ago.

What if I'm too stupid to introspect?
Post reply on HN