Apple Vision Pro: Apple’s first spatial computer
941–950 of 1001 posts
Re: Apple Vision Pro: Apple’s first spatial computer
#942If this product were instead in the form of contact lenses, I'm confident that this would be viewed much more favorably. The psychological friction of appearing disconnected from the world would suddenly dissipate. Capturing a video of your child blowing out the candles on their birthday cake would seem much less dystopian.
Given Apple's ecosystem, influence, and vast wealth, I would be surprised if their venture into this domain ended in failure.
Re: Apple Vision Pro: Apple’s first spatial computer
#943As someone who travels for work, this is well worth 3500. To wear these on flights, in small hotel rooms, etc. is definitely a game changer. I have no use for video games so the Quest stuff with the controllers never made sense. I think people that complain about the price are anchoring on the Quest price, same as people who anchored on MP3 player prices when the iPod came out at 10x the price. Even if the Quest was…
On trains you can plug it in, but how can it be used for air travel when the external battery lasts up to 2 hours?
Re: Apple Vision Pro: Apple’s first spatial computer
#944This is pretty bad for VR. It will most likely flop because it has no reliable input. So far FrankenQuest 2/3 is on top: http://move.rupy.se/file/FrankenQuest.png Let's see what Valve can do...
I wish valve actually worked on the "Steam VR Home" environment again, because in 2023 their engine is ready and could be used to create something like ChatVR but on steroids.
Re: Apple Vision Pro: Apple’s first spatial computer
#945So many technologies Apple has launched in the past 5 years seemed nifty & weird but were all being built to lead up to this: - Spatial Audio - Is any one a huge fan of this? It doesn't matter a ton outside of AR but matters greatly within it - Side Car - mirroring to a local apple device. It's useful as a second monitor but... mirroring your iPad or MacBook into VR and typing on it. Super useful. - FaceID - is it re…
Re: Apple Vision Pro: Apple’s first spatial computer
#946The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…
Re: Apple Vision Pro: Apple’s first spatial computer
#947As per usual Apple hops on the bandwagon late, doesn't contribute much to any new tech/software developments, creates a locked down platform with a stupid special name "spatial" "retina" etc.
The VR desktop already exists. There's an entire ecosystem already, and like other ecosystems certain things don't exist or aren't used at the moment because there's no good reason to, or they lack finesse. People don't use virtual desktops because it's annoying to wear a VR headset and interaction with virtual objects isn't as fine-tuned.
We're not waiting for Apple for this, we're waiting for an extremely lightweight, comfortable pair of glasses for VR and some gloves or other interaction device that makes it natural and easy and then we'll see the virtual desktop come to light.
Apple has solved none of these problems. But omg it has an Apple logo on it.
"a revolutionary spatial computer" absolute BS, nothing revolutionary about it.
"“Today marks the beginning of a new era for computing,” said Tim Cook, Apple’s CEO. “Just as the Mac introduced us to personal computing, and iPhone introduced us to mobile computing, Apple Vision Pro introduces us to spatial computing." BS, VR/AR has been around for a long time now, with many offerings that Apple's doesn't really differ from.
Tbh I give up. Their entire press release if full of the regular Apple crap "innovative" "most advanced" "best materials" bla bla bla, I can't believe people eat this stuff up. I'm not even working in the VR/AR space & it irks me, can't imagine how people who've been hard at work progressing a tech only to have charlatan Apple step in must feel.
Re: Apple Vision Pro: Apple’s first spatial computer
#948Other companies have been developing VR along with gamers and whatnot for a long while now, especially with the explosion that Vive/VRChat enabled, etc. As per usual Apple hops on the bandwagon late, doesn't contribute much to any new tech/software developments, creates a locked down platform with a stupid special name "spatial" "retina" etc. The VR desktop already exists. There's an entire ecosystem already, and lik…
No virtual object photo album, no virtual folder/box of photos that you can reach into. No holding a virtual polaroid "in your hand" as you move it back and forth to look at it and then place it on a surface where it stays and is remember that it's there for your next session.
No being able to decorate your virtual/AR space by placing an art frame up onto the wall and having it stay there.
No demo of 3d (multiple angles reconstruct 3d scene)/360* footage being played "around" the viewer.
No demo of any proper virtual objects at all, hell nothing in 3d or anything with any real depth beyond 2d planes in the whole thing.