Earlier quoted context omitted.
100% agree, the background replace that puts the guy into a stadium would be fully usable as a cut in a movie/tv show, and the background is believable enough that no one would bat an eye. If you use it properly, I expect a quality uplift on indie films/shorts. Your limit is your creativity
I personally expect a decrease in quality. Without limits people tend to get less creative. Sure, there is some balance here in that tools also enable new things to be done which are not possible without tools but working around limits has often inspired some of the most creative works.
Meta Movie Gen
931–940 of 1001 posts
Re: Meta Movie Gen
#932These are not movies, these are clips. The stock photo/clip industry is surely worried about this, and probably will sue because 100% these models were trained on their work. If this technology ever makes movies, it'll be exactly like all the texts, images and music these models create: an average of everything ever created, so incredibly mediocre.
Hate to say this, but as things stand, tech companies stand to become all pervasive and all powerful if AI keeps growing the way it has
Re: Meta Movie Gen
#933I've been saying for years that generated content is an impending tsunami that's going to drown out all real human voices online. The internet may become effectively unusable as a result for anything other than entertainment.
Why should I care? Have you seen what most humans say? If an AI says more intelligent things I'm all for it.
And you wouldn’t even know it
Re: Meta Movie Gen
#934My kids both have creative hearts, and they are terrified that A.I. will prevent them from earning a living through creativity. Very recently, I've had an alternate thought. We've spent decades improving the technology of entertainment, spending billions (trillions?) of dollars in the process. When A.I. can generate any entertainment you can imagine, we might start finding this kind of entertainment boring. Maybe, at…
As things stand, AI is okay at writing, art/photos, coding, and now, videos.
These are all things people like doing. Even coding is something a lot of people get a ton of pleasure from.
Re: Meta Movie Gen
#935Earlier quoted context omitted.
It's still very different. What you describe is exactly what an art director does, which is creative and difficult— there's a good reason many commercial artists end their careers as art directors but none start there. Anybody that says making things that look good and interesting using generative AI is easy or doesn't require genuine creativity is just being a naysayer. However, at most, the art director is credited…
Just keying on one comment here, which perhaps no one will read: I was, in fact, a paste-up man in the early 1990s, slapping together copy and ads for a magazine. As such, I was a ping-pong ball in the battle between account management and creative arts - each of them wanted to be the originator of the big and clever ideas. (This is pretty widespread in the industry, and was even a recurring theme in "Mad Men.") The…
I agree that people do want to be creative, and I don't think that people are going to let Gen AI supplant that for them. However, the lower-end of the creative markets doing the low-end high-volume work-- think folks shotgunning out template-based logos on Fiverr-- are the ones that have already been displaced in large numbers, and there are far more of them. While they generally don't have the right skillset to do the higher-end work, their seeing that as the only viable career move is majorly fucking up companies' ability to find workers and vice versa, and for employers that don't know any better, they think the market is saturated which is bringing down wages.
Also, clueless executives just don't realize that having a neural network generate a "80% right" version of your work in a flat PNG file will take more effort to mold into shape for higher-end work than starting from scratch, so they've been making big cuts. A coworker on a contract also works in an animation house that fired their entire concept art department and replaced them with prompt monkeys making half as much money-- the problem was that standard art director changes-- e.g. I want this same exact image and garment, just make those lapels look a little fuller and softer but with sharper angles at the end, and change the piping on that jacket from green to purple-- might have been half an afternoon for a professional concept artist but would be DAYS of work to get art-director right using neural network tools... if for no other reason that the prompt writers just don't have the traditional visual art sophistication to even realize when they've got an appropriate solution, because learning that is a lot harder than learning to draw, and you learn that when you learn how to draw. So all the time they saved on the initial illustration was totally sucked up by art directors not being able to iterate even a tenth as quickly as they used to, and fast iteration was the major selling point for Gen AI to begin with. It simply does not do the task if you absolutely require specificity, and having a raster non-layered png that looks like it already went through post is a beast to edit, even for a skilled post-prod person. Well, three months later, they canned the prompt engineers and were begging their concept artists to come back and work for them again. What a waste of everything.
Why do I even bother torturing myself in forums like this by giving a real-world creative industry counterpoint to the tech crowd perspective, despite many of the most vocal ones being smug, patronizing, and self-aggrandizing? Maybe one executive out there will read this stuff and say "Hmm... maybe I should actually talk to people that work in this field that I trust to see if it's really beneficial to replace our [insert creative department] rather than relying on software execs and their marketing people say is feasible."
Re: Meta Movie Gen
#936Why are there so many websites that are essentially static HTML that make my phone stutter? The video’s look cool, but I can’t really enjoy reading about them if my phone freezes every 2 seconds.
Q: Why are there so many websites that are essentially static HTML that make my phone stutter? A: because your phone is a potato The first free tech support from HN is free, subsequent questions will be $29.99 per.
Re: Meta Movie Gen
#937I've been saying for years that generated content is an impending tsunami that's going to drown out all real human voices online. The internet may become effectively unusable as a result for anything other than entertainment.
This is interesting and i see some of this now. Even here on HN and other forums i thought were mostly "human". Even one of my group chats i can tell one of my friends is using ai responses, but one of the other members cant tell and replies earnestly. I am grossed out by this. my instinct is to avoid ai slop. The interesting part to me is: What next? Where do we go? Will it be that "human" forums are pushed further…
Re: Meta Movie Gen
#938AI destroying mankind has always been a theme, but it's probably not going to be in the form of a physical war. This picture generation will probably have a very negative impact on mankind. Imagination is one of the driving forces of mankind, and so is our desire to realize the things we desire. When these generators become a common thing, human imagination and intelligence will start inevitably degrading. Nobody wil…
Re: Meta Movie Gen
#939Earlier quoted context omitted.
An important contrast is that early VFX offered strong control with weak fidelity, and these prompt-based AI systems offer high fidelity with weak control. Intent matters if you want to make something more than a tech demo or throwaway B-roll and you can't communicate much intent in a 30 word prompt, assuming the model even follows the prompt accurately.
> AI systems offer high fidelity with weak control You are spot on. I've been involved in creating technologies used by film and video creators for decades, so I have some understanding of what would be useful to them. The best video AIs I've seen only seem capable of replacing some stock video clip creation because, so far, I haven't seen any ability to maintain robust consistency from shot to shot and scene to scen…
Yeah it's really hard to get across to a lot of folks that are really amped up about these tools that what they're focused on refining is not getting them any closer to their imagined goal in most professional workflows. This will be great right off the bat for what most developers would need images for-- making a hero image for a blog post, making a blurb of video for a background, or a joke, or making assets for their video game that would never cut it for a non-cheapo commercial project but are better than what they'd have been able to cobble together themselves. But those workflows are fundamentally so different from the very first steps in the process. It's a larger-scale version of trying to explain to no-compromise FOSS zealots 20 years ago that Gimp was nowhere near able to replace Photoshop in a professional toolkit because they're completely disinterested in taking feedback about professional use cases, and that being able to write your own filters in Perl doesn't really help graphic designers-- well 20 years later, the gap is as wide as it ever has been, and there are even more people, almost exclusively FOSS nerds with to professional visual work experience, that insist it's better.
That said, it's nearly as hard to get this across to ADs who are like "what do you mean this shot is going to take you 3 days? I just made these stills which are like 70% there in midjourney in 10 minutes."
> To be clear, I think it's probably possible to create a video AI that would be truly useful in a real production workflow, it's just that I haven't seen anything working in that direction yet.
I think that neural networks, generally, are already fantastically useful in tools like Nuke's Copycat node. Nobody misses masking frame-by-frame if they don't have to do it. But prompt-based tools? Nah. If even 200 words in a prompt was enough information to convey work that needed to be done, why do creative workflows need so many revisions and why are there so many meetings with sketches and mood boards and concept art among career professionals? Text prompts are great for people that are working with a medium they don't really know how to create in because the real artistic decisions are already made by the artists whose artwork was ingested into the models. If you don't understand that level of nuance, you don't see how unbelievably consequential it is to the final product, and not having granular control of it seems nearly inconsequential. Most professionals look at it and see a toy because they know it will never be capable of making what they want it to make.
Re: Meta Movie Gen
#940Earlier quoted context omitted.
"Music is about communication" (John Lennon, IIRC). Don't expect people to profoundly connect to music that is nothing more than a collection of regurgitated ideas. Not to sound too crass, but a parallel could be drawn to smelling one's own farts and wondering why no one else appreciates the smell.
> Don't expect people to profoundly connect to music that is nothing more than a collection of regurgitated ideas. Music is one of the worse examples to pick for claiming that people don't regurgitate in art. Everything in music builds off one another, and a lot of music (especially music that's seen as lower quality) is described as being just collections of cliches. The reason why "sad music" sounds sad isn't becau…
Maybe we will, maybe we won't. In the same way maybe we will be able to create life artificially, maybe not. The AI I am critiquing today is what Tamagotchi is to human life. Sure, you can get attached to it and think it's expressing real emotions and wonder why other people are being "hubris" by not realizing how wonderful it is.