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Facebook account now required to login to Oculus devices

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Re: Facebook account now required to login to Oculus devices

#931
post #301

Earlier quoted context omitted.

I don't know Palmer and until 5 minutes didn't know his name. I don't dislike him, I'm sure he's a nice guy and great person, and I think the product and achievement is impressive. But: I respect him for eating humble pie now. I absolutely do not respect yet alone absolve him of not doing so originally . Why would one? There's nothing NEW that came to the table: Facebook can do what they want now, and crucially that…

> Founders literally sign away their right to make these promises. Well, they don't have to. He could have insisted on writing this condition into the acquisition contract. But he obviously didn't. The most charitable reading of this is that he was just naive and didn't know that this was an option or that it would be necessary in order to enforce such a promise, but that seems unlikely. Acquiring this knowledge is n…

I wonder if it's possible to make such a contract that works? If it curtails Facebook, and they breach the contract, then what? They pay the seller some more money?

If you reverted ownership there's no way that FB are going to sign that contract (a small risk you could inadvertently lose the asset and the cost price, eg through an unforeseen loophole that favours the seller - lawyers should veto such things, surely).

Also, are you going to make it a perpetual term applied to all future owners? If not then FB can probably make an entity to sell it to. Or use a third-party login that itself requires Facebook login and workaround your selling constraints.

I like the idea of it: just practically I can't see how it would be workable to technically constrain a company in a contract of sale of that company.

Are there examples of where this has been done successfully?

Re: Facebook account now required to login to Oculus devices

#932

Earlier quoted context omitted.

Those who say they can’t be bought are either saints (rare), or have never had a reasonable chance of being offered their price. Most humans will get very morally flexible once offered enough resources; this is precisely why we have contracts and courts, to create structural systems more capable of upholding agreements than individual humans can do alone.

It's also why we have immutable smart contracts on the blockchain. Can't be evil > don't be evil

Humans are still humans.

Re: Facebook account now required to login to Oculus devices

#933

Earlier quoted context omitted.

When you make a facebook account disconnected from a social graph (new email, or unused phone number) facebook shuts down the account. Their position is clear. They’re fucking creeps masquerading any user experience they create as anti-spam.

yeah thats not actually true. My mum has a shadow facebook account for a number of reasons. She only has one friend, its on a shadow email. It's still active after a good 6 months. it didn't require a phone number either. I mean it asked, but I didn't give it one. So long as the emails dont bounce, you're good.

> So long as the emails dont bounce, you're good.

Simply not true. I suggest you try yourself and see how long the account stays unlocked.

Re: Facebook account now required to login to Oculus devices

#934

Earlier quoted context omitted.

+1 - what's wrong with b-corps and what's better?

Winner’s Take All by Anand Giridharadas has a few chapters dedicated to B-corps. The issue isn’t that the b-corps themselves are bad, but that relying on a few good companies to fix the problems in the world isn’t going to work, because the bad actors will always more than make up for it. Taking climate change as an example: 100 b-corps going carbon-neutral aren't going to offset the damage Exxon causes to the enviro…

Sure but during the decades it will take to make generational change, why not support a B-Corp over one that hasn't made similar promises?

You are talking as if this is an either/or proposition. No, B-Corps won't solve our problems but if it moves the needle even a little, that's still a good thing, right?

Re: Facebook account now required to login to Oculus devices

#935
It's good to know before the updated Oculus Quest comes out.

Personally it doesn't bother me immensely... however it's annoying that I'd have to review, check and double check all the privacy settings before using the device as I don't expect any of the defaults to keep my activity private.

I'll probably opt for using my Oculus account another 2 years, at which point I'll likely have bought another headset.

Re: Facebook account now required to login to Oculus devices

#936
post #742

Earlier quoted context omitted.

That's closer to what I've done, but in practice that also lowers the value of the company. There is a sweet spot you have to hit of giving up control. Just because you ask for something doesn't mean you will get it. In fact, you normally don't have the advantage in these types of sales, so you don't get to specify these things.

> In fact, you normally don't have the advantage in these types of sales, so you don't get to specify these things. You could always so no and just continue running your company? Even if you really do want to get out, you can probably get in some conditions if you are willing to reduce the price. That's what I would assume at least

The issue is that the transaction and the outlooks are asymmetric. The purchaser is often playing a longer game than the seller, so the seller doesn't often have the luxury you mention - given the constraints of the types of companies involved in such transactions.

Consider the board on which you have posted - Often, the purchaser is acting over a greater time frame, and the seller has an immediate need. Competitors are at your heels, and you can't realistically enforce patents against the purchaser or competitors, while retaining the market agility that is required.

Re: Facebook account now required to login to Oculus devices

#937

Earlier quoted context omitted.

> Using some combination of behaviour analysis, flagging new and/or cookie-less browsers, and (I suspect) human review FB have gone to great lengths to try and assure their customers that all humans have one and only one account under their true legal name and biographical details. They're not very good at that. A pretty big chunk of people I have as friends have fake names, some of them even after me reporting their…

Why did you report them?

It's somewhat annoying when people on FB are unrecognizable due to name/profile picture changes. I don't especially like FB in general, and would consider it a positive if FB enforcing their T&C caused people to leave the platform. (Or if it forced a change in the T&C.) The people I've reported are aware of my feelings.

Re: Facebook account now required to login to Oculus devices

#938
post #52

What happens if you were banned from Facebook (for example political censorship or other possible reasons I can't think of off the top of my head)? Is your Oculus device bricked and useless? I'm a fan of Oculus, but this is a bit of a turn off. But I guess if Apple makes their own VR headset, they probably require an Apple account but Apple isn't really a social network so feel less of a risk, same for Microsoft's Mi…

VR adult games is a growing genre. These are real time games and as the tech gets better they can be much more engaging than a static video. If Apple's device can't run them will that be significant in their adoption? On topic, it's a reason not to own an FB VR device as I really don't want FB knowing which apps I run (nor do I want Apple knowing which apps I run for that matter)

oh yeah heard VR Porn is a thing haha, never looked into it. Then remember hearing that the VCR won because the porn industry liked it more. I got a feeling Apple will ban those sort of apps unless they support WebXR... but kinda like with iOS PWA and other APIs support is lacking a bit in Safari compared to Android or Chrome. I know there's concerns Apple will dump WebGL since they deprecated OpenGL, but they should be able to create a shim on top of the metal APIs, since that was done for DirectX on Windows.

Re: Facebook account now required to login to Oculus devices

#939
post #884

Earlier quoted context omitted.

> This development was trivially predictable right when Facebook acquired Oculus. Which is why I bought Vive instead. Did you just predict it happening "eventually"? If you predicted it would happen before your headset was obsolete, I'd say you were wrong. And that's usually the important part for making a purchase. Six to seven years is enough lifetime for an early VR kit.

Certainly there are better headsets out now than the original Vive, but I'm not sure I'd classify it as obsolete. You can still take a modern VR title and play it and get the full experience. Calling the original Vive obsolete at this stage would be like calling 1080p monitors obsolete.

Tracking keeps improving in important ways, the resolution is not amazing, and we still have more than two years before we actually hit the point where I'm saying it will be obsolete.
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