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Apple Vision Pro: Apple’s first spatial computer

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921–930 of 1001 posts

Re: Apple Vision Pro: Apple’s first spatial computer

#921
post #535

One use case I'm psyched about for this - shared virtual whiteboarding for remote workers. No traditional apps have been able to reproduce the feeling of being in the room with a small group, collaborating on a shared whiteboard, feels like a huge opportunity!

They'd have to do a lot better than anything I've experienced. There are loads of these whiteboarding apps, including a first party one from Meta and they all suck when you try it.

If you carefully look though you'll see they don't demo shared anything. No people playing games together, watching movies together, literally anything. There's something missing here in the story, I don't know why they would have left that out. I wonder if you really can't do it.

Re: Apple Vision Pro: Apple’s first spatial computer

#922
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

Maybe they are showing off this because they want to make a difference.

If you show someone playing Beat Saber, you are inviting comparison to $500 headsets. And chances are, the $500 headset plays Beat Saber just as well, maybe even better. Apple doesn't want that, so they are going into a different direction.

I don't know how it will turn out, but Apple is usually pretty good at marketing, so I think they know what they are doing.

Re: Apple Vision Pro: Apple’s first spatial computer

#923
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

I’m continually amazed by how many people translate “this product in its current form isn’t for me” into “this product shouldn’t exist, even as a gen 1”

Re: Apple Vision Pro: Apple’s first spatial computer

#926
No wireless. Less space than a nomad. Lame.” - Slashdot's famous 2001 dismissal of ipod.

Apple has a history of high prices, and a history of making it work by pioneering forms and user interface paradigms . The desktop GUI everyone now knows as "computers." Laptops. Click wheel ipods, and their multi-device paradigm. All-screen smartphones.

There's no guarantee of success, but VR is exactly the kind of problem where Apple has a legacy of releasing breakthrough products.

Going with apple's history... and 2000 skeptical comments... it all comes down to content. I'm also skeptical about using a heads up display for 2D stuff... like watching regular movies or using a virtual, 2D monitor. That said who knows.

There are things that I would like to see. VR films could be amazing. Design software could be amazing. Simulators.

Regardless of what content, all content faces user base issues. Can't make a $100m Star Wars film for a The $3500 price tag might restrict the number of users, and make profitable content difficult. OTOH, pushing for the best device possible might make new kinds of content work.

Re: Apple Vision Pro: Apple’s first spatial computer

#928

I find it pretty hilarious that VR started off as a product for gamers, designed by gamers, and funded by gamers. And even before it made it to market, it was bought up by Facebook who said "no no no, forget games, we're going to give you experiences ". And it's been a parade of uninteresting, nobody-actually-wanted-this products and ideas ever since. By far the most compelling things you can do in VR are games. Modd…

It’s a computing device like a phone or a laptop, anyone can make any game they want available for it. in the key note they mentioned gaming specifically and had time on a partnership with unreal.

What makes you think this is not for gaming?

Re: Apple Vision Pro: Apple’s first spatial computer

#929
post #182

The hardware is no doubt impressive, as expected, but I just can't see myself in any of the situations they keep showing in VR/AR demos. Does someone really sit on their couch, put on a massive headset, and scroll through their vacation photos? Does someone watch an entire 2+ hour movie with a sweaty headset strapped to them (and plugged into a socket) instead of on a couch with their family/friends? Would I want to…

It is not 3.500. It is 3.500 plus tax. So closer to 3800. Almost 4000 dollars.

Re: Apple Vision Pro: Apple’s first spatial computer

#930
post #69

The weird price fixation and doomerism here is weird. People said the AirPods were overpriced; half my uni has one. People said the AirPods Max were overpriced, and I see it all the time in co-work spaces and libraries. People said the M1 Pros were overpriced; they're literally everywhere, used by almost all of the professionals I know. People said the Pro Display XDR is excessively overpriced; more than a few consum…

this opinion seems more influenced by the writer's environment than not.

i will be cautious to oversell its current use case. like it has been speculated by some youtubers, this might be more of a mvp like scenario like with apple watch in the best case scenario.

although i am glad this is making quest 3 look more acceptable.

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