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Apple introduces a universal design across platforms

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Re: Apple introduces a universal design across platforms

#911
post #483
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

The entire press release made my brain hurt. >> Meticulously crafted by rethinking the fundamental elements that make up our software, the new design features an entirely new material called Liquid Glass. It combines the optical qualities of glass with a fluidity only Apple can achieve, as it transforms depending on your content or context. What the fuck does that even mean? Feature litmus test: if you can't describe…

The only thing worse than shitty design is when the shitty design changes each time you use it.

Re: Apple introduces a universal design across platforms

#912
post #247

Earlier quoted context omitted.

Same. I was kind of slowly preparing myself that I might be switching to android and it seems this might be the final straw. Will wait until Sept to see how new iphone and google pixels will look like but most likely I will do the transition (even though been developing for iOS for more than 10 years.

Sure, it's reasonable to consider a switch. But while Android devices have come a long way in terms of physical design, capabilities, UI/UX, etc, out of the box Apple still offers a more comprehensive, user friendly and privacy focused security solution: lockdown, tighter controls of hardware/software integration, etc. So there's that.

Lmao. Just some wildly untrue, especially with Pixel phones.

Re: Apple introduces a universal design across platforms

#913
post #581

I really dig apple's work. It's so refreshing to get a tech event in 2025 where design is a huge focus and not just duck taping another LLM to everything. Design is expensive and it's clear they've invested a massive amount of resources into liquid glass. It's not perfect, but I think they'll iron out some of the contrast bugs. Agreed with other commenters that crappy electron apps will look increasingly out of place…

Not sure a massive misallocation of resources is something to celebrate. > Agreed with other commenters that crappy electron apps will look increasingly out of place Aesthetics is the smallest problem I've had with Electron (or generally non-native) apps.

What makes you so convinced it's a misallocation?

Re: Apple introduces a universal design across platforms

#914
post #884

Earlier quoted context omitted.

That screenshot is utterly unreadable. It makes my eyes hurt. For the young people out there, I'm not exaggerating or being metaphorical. Literally pain in my eyes as they try (and fail) to focus on the appropriate UI elements. I was going to upgrade to an iPhone 16 this week. I might be checking out Google or Samsung devices instead.

You might want to look at the new design language that Android is going for: https://news.ycombinator.com/item?id=43975352

Somewhat amusing after this how the top comment mentions "Apple ... never makes marketing content like this about its design language"

Re: Apple introduces a universal design across platforms

#915
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

Good lord, I started getting a headache just looking at that image for a few seconds. Apple has always preferred form over function but this UI change takes it to a whole other level.

Re: Apple introduces a universal design across platforms

#916
post #884

Earlier quoted context omitted.

You might want to look at the new design language that Android is going for: https://news.ycombinator.com/item?id=43975352

Somewhat amusing after this how the top comment mentions "Apple ... never makes marketing content like this about its design language"

Not just the top comment, that whole top thread is basically glazing Apple. Deliciously ironic.

Re: Apple introduces a universal design across platforms

#917
post #148

Oh no. It looks like every button and menu is now a translucent layer, so that any noise from the background shows through and muddles the text. This seems like an accessibility nightmare. Translucent layers generally make software unusable for me. In the video, I saw several instances that would be really really bad for me, where I’d be straining to understand the text. Looks really cool and futuristic though. Just…

I imagine they overdid just in case and will receive enough feedback to dial back the translucency just a tad.

Re: Apple introduces a universal design across platforms

#918

The style here suggests a split between tools and content, which is something I'd love love love to see emerge. Having one and only one app be both viewer and toolkit feels like a convenience trap, one that NeXT tried to fight (as did OLE) and that feels unlikely to ever be turned back from, but I want to dream. This UI doesn't materially move us towards a more aggregative/accreted system of systems model, but it vis…

> Having one and only one app be both viewer and toolkit feels like a convenience trap It's a decade too late for that. Websites and mobile applications are the de-facto metaphor for using computers, trying to fight that trend ostracizes your most promising markets. Hell, it even ostracizes a lot of Mac users that like the new approach. Maybe it's time to face the music - people like convenience. MacOS does not have…

All local maxima are optimized into. Until there is a break.

I agree that right here right now change feels impossible. That the monolith app as everything as the sole decider of all UX feels absolute & total, a fief never to be invaded.

But I'm less confident this fortress really will hold forever. And liquid glass has some of the seeds of undoing this totality, by emphasizing content, by making tools a visually separate layer.

Re: Apple introduces a universal design across platforms

#919
post #915
post #397

I installed it. I really wanted to love it but it’s bad. It’s very busy and the proportions in the Settings app are awful. It’s on the “cozy” side of things (as opposed to “compact”). This means you see less options at one time on the screen and have to scroll more around the OS to get where you need to. As for accessibility… It’s hell. Have a look: https://imgur.com/a/6ZTCStC

Good lord, I started getting a headache just looking at that image for a few seconds. Apple has always preferred form over function but this UI change takes it to a whole other level.

I mean I really don’t like it either, but I have to say, it screenshots 10x worse than it really looks. There’s enough ‘glow’ that things look largely distinct.

I would still prefer 5x the blur; I really, really, really hate the shapes of the tab switchers; and they use space so inefficiently I feel like I’m using an iPhone SE… but the liquid glass is ok. Gimmicky and ugly but it is mostly usable

Re: Apple introduces a universal design across platforms

#920
Transluscency has always been a beautiful effect I don't care what brainwashed "UI/UX"designers post ~2013 think, they are literally conditioned to just repeat mantras.

The original reason for dropping transluscency was that "old people can't tell apart things", well we're way past the era of "no phone" generations, are we forever going to have things stay ugly?

Vista was the best looking OS ever with Aero on.

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