When I set out to learn Rust about a decade ago, I chose to write a game - a clone of "Empire" that I call Umpire. It's a different task to re-implement an already-designed language rather than designing and implementing at the same time. Nevertheless I have run into a number of the difficulties mentioned in the article, and arrived at my own solutions - foremost passing around global UUIDs rather than actual `&` ref…
> Rust's strength in ML Most of ML frameworks that I know are implemented in Python and C++. I tried looking at ML in Rust a few years ago and didn't find anything useful. Has it changed?
Burn has Candle as one of its backends, which I understand is also quite popular.