Earlier quoted context omitted.
> but I can't get unlimited AR desktops for software development etc? You can't because it's computationally impossible. There is simply no computing device that can render unlimited high-res desktops at 60Hz per eye. Not to mention the need to stream all that data to the headset - since you're not going to put a high-end graphics card needed to even attempt this in anything approaching a wearable form factor. Good l…
True, but apart from video/games/possibly a browser they absolutely don’t need to refresh at 60hz. I’m surprised they couldn’t somehow work in a “one nice screen, the rest refresh when needed” solution - though maybe that’s just too clunky for Apple.
Not a stretch the same thing could be applied to a virtual desktop environment especially when you have eye tracking.