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Facebook account now required to login to Oculus devices

oculus.com

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Re: Facebook account now required to login to Oculus devices

#911
post #853
post #817

Earlier quoted context omitted.

VR has the potential to reveal more about you than normal browsing history. The device knows what you are looking at (sometimes including eye tracking) and for how long. This is extremely valuable.

Fuck. Forgot eye tracking. How long you look at an ad, Where you look on the ad.

Neuro-marketing that scales. Yummy.

Reminds me of Ready Player One, where the big bad gloated over the possibility of filling up to 70% of the visual field with ads, before the user collapses in epilepsy.

Re: Facebook account now required to login to Oculus devices

#912

Earlier quoted context omitted.

$100 doesn't sound worth not having to use a facebook account to me. you can just make a bogus one with no info on it.

Can you? Don't you need a credit card attached? Still possible but most people will not that far to hide information from facebook.

You need a CC attached to buy stuff on the Oculus store.

I've got 100+ VR games and never bought anything on the Oculus store. Steam games work just as well, and will be easier to use if you ever switch to another VR headset.

Re: Facebook account now required to login to Oculus devices

#913

Earlier quoted context omitted.

As a CEO of a company that is being sold you can not make any binding statements about the future of the company you will no longer own . This is really management 101 and Palmer Luckey does not strike me as an absolute beginner here, he knew how to get funded, how to execute and had a ton of people telling him this would happen. Of course he and FB had a pretty strong incentive to ensure that there wouldn't be an im…

While the story is Palmer founded Oculus (and he was the original founder, so there is truth there), really Brendan Iribe, Michael Antonov and Nate Mitchell (Scaleform Mafia, all serial founders) negotiated the Facebook acquisition. Palmer was pushed out first after acquisition. He's a nice marketing story (nerdy young white boy reinvents VR) but he wasn't the driving force behind the business success (Brendan and Na…

Palmer Lucky did not create Oculus. He was a Masters student at USC and 3D printed a pretty case for a prototype developed by an international research project. I would know, because I've personally tested one of the early prototypes ...in Hamburg, Germany. He took it and ran and came up with some BS about having created it from scratch all by himself in his parents' garage in Silicon Valley. He's a liar and a fraud.

Re: Facebook account now required to login to Oculus devices

#914
post #473

Earlier quoted context omitted.

You can sue them. I think this is what it will take. I've got an orphaned GOG account that they are not responding to me about, and I am definitely entitled to access those games.

You sue; they restore access to moot the lawsuit, but then tie your real info listed on the suit to your account, no longer making it anonymous. Win-win? /sarc

No, you could probably sue for access that does not need an account esp. if they have gravely changed the terms since you signed up.

Re: Facebook account now required to login to Oculus devices

#915
post #71

Earlier quoted context omitted.

I mean, this is really a condemnation of any data privacy practices whatsoever claimed by any company, as they may at any point in the future sell the entire company and databases with it. The only privacy claims one may wish to take seriously are those that occur simultaneously with promises never to sell the company. I used to use a location tracking app called Moves, which was a neat 24/7 location tracking lifelog…

The only truly private data practice is not keeping any. The only winning move is not to play

I want to agree with you, really.. but the realistic person in me says that it is likely that if you don’t keep the data, someone else will find a way, because getting the data seems to be irresistible as a form of control and advantage.

So maybe not playing doesn’t really work.

I was thinking, in regards to some grandparent way up there, the same statement “don’t play” might have been true for Oculus in general.

What I mean to say is, don’t sell the company, ever. Then you can “control the outcome”.

Ah, but there lies another fallacy. You really can’t control the outcome even if you try to. Even if you don’t play, likely someone who wants to do the same thing as you, and exploit it, will find a way. Or maybe on their own, Oculus would have never found the right supporter who would honor privacy. Even if they had.. the below could happen.

For example, if Facebook hadn’t bought Oculus, maybe they would have bought the Vive product line from HTC (a bit far fetched) and compete against Oculus.. and then done the same privacy intruding measures.

So even if Oculus had held out and didn’t “play”, they might have been crushed anyway or the privacy problem could have just happened somewhere else.

I’m not saying we should give up trying to protect privacy and “play” the game... but that somehow in the competitive environment we are in, those playing the game are winning more over those who wish not to.

Re: Facebook account now required to login to Oculus devices

#916
post #13

Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…

Palmer is a first class jerk and other things I would maybe get banned for saying, but this is as good and honest an apology as I think he can give. Things change, and it has been many years since he said this.

> Things change.

That's kind of the whole point. Unless there is some sort of legally binding contract that says things won't change, and that contract can't be changed without consent of all parties, whatever BS comes out of some exec's mouth should just be completely ignored. All you should look at are the underlying incentives, and it was always clear that Oculus would be fully assimilated into FB.

Re: Facebook account now required to login to Oculus devices

#917

Earlier quoted context omitted.

he seems to quite regularly https://reddit.com/user/palmerluckey/

I dunno. If I had that kind of money, I would hire someone to use reddit for me.

You mean like how politicians have social media interns to manage their Twitter? what benefit would Palmer get from being on reddit in that way?

Re: Facebook account now required to login to Oculus devices

#918

What do they mean by this? > Using a VR profile that is backed by a Facebook account and authentic identity helps us protect our community and makes it possible to offer additional integrity tools. For example, instead of having a separate Oculus Code of Conduct, we will adopt Facebook’s Community Standards as well as a new additional VR-focused policy. This will allow us to continue to take the unique considerations…

They're trying to retcon something that sounds ever-so-slightly reasonable into a slimy business decision.

Re: Facebook account now required to login to Oculus devices

#919

Earlier quoted context omitted.

It baffles me too. My Samsung smart tv started showing me ads in the control panel/home screen. I paid full price for it, why am I seeing ads. I wish I could return it, but the snakes waited until the return period was over.

It turns out I am not the only one who does not want a smart TV. The benefit for me is practically zero. All I need is a dumb TV/monitor/projector and the ability to plug it into a chromecast type of device/laptop.

Good news is that projectors are still dumb. Just input selector and picture settings.

Re: Facebook account now required to login to Oculus devices

#920
post #869
post #424

Earlier quoted context omitted.

Forcing users to violate their personal moral principles, upon which the decision of never using anything related to Facebook rests, is a big enough difference for many--myself included. EDIT: I didn't know that Facebook bought Oculus some time ago, back in 2014--for some reason I thought it happened far more recently. I would make the case above for someone who had bought an Oculus device before Facebook's acquisiti…

So what if they'd buy Vive next?

You burn your Vive device to the ground and implore the Gods to rid humanity from the Zucc.
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