Earlier quoted context omitted.
I work there. If "shadow profile" means a profile that's created from PII for a specific person that doesn't have an account on the site, fb doesn't create shadow profiles.
That you are that specific about P2 very clearly tells me that Facebook actually does create shadow profiles. I believe you that P2 isn't the basis of such profiles.
Facebook account now required to login to Oculus devices
901–910 of 1001 posts
Re: Facebook account now required to login to Oculus devices
#902Earlier quoted context omitted.
>Have we really given up basic consumer rights that easily? Well, yes. I don't know if you've noticed, but short-term convenience trumps all other concerns. The market can't really deal with these issues, because they are too subtle and expensive for individuals to work out for themselves. We really do need collective action, by way of regulation, similar to how we recognized as a society that workplace safety laws w…
In the US, we need collective action by way of class action lawsuits. Unfortunately, almost all terms of service now require you tp waive that right. The change needed is a law that prevents waiving the right to class action. Such a law would be considered highly unfavorable to business and would not pass under a Republican majority/presidency. Consider who you vote for accordingly.
Re: Facebook account now required to login to Oculus devices
#903Earlier quoted context omitted.
Better to have a dumb TV with chromecast.
It is. But how? Where'd you buy a dumb TV?
Re: Facebook account now required to login to Oculus devices
#904Earlier quoted context omitted.
> Do Microsoft, Sony or Nintendo allow other stores on their consoles? Good idea, let's make that a requirement too. The law could be something like "if you sell a general purpose computing device, you're not allowed to mandate software vendor lockin". That would open up so many possibilities, it would be great for the people who own consoles.
Video game consoles are not general computing devices. Their controlled and curated walled gardens are part of the consumer appeal, and the absence of those would make consoles no different than PCs. If consumers wanted that they'd be buying PCs only.
One major, technical differences from PCs, is the uniformity of the hardware. This is becoming less true, but consoles traditionally have fixed hardware. No "works on my machine" problems on consoles. This also guarantees stable performance characteristics, that developers can optimise for. (This is less true now that consoles are resembling PCs more and more internally).
This is even more visible on older consoles: take an N64 (PS2), plug in a cartridge (insert a CD), and voilà you have your game, completely separated from any other program. Perhaps one of those programs could be GNU/Linux, but the default would still to be running on the bare metal, without interference from other programs. Quite unlike the PC there.
Incidentally, I could see a new game console solve the Thirty Million Lines Problem. https://caseymuratori.com/blog_0031 Fixed, powerful hardware with a well defined interface could possibly trigger the OS competition that is so sorely lacking rights now: Windows, Linux, MacOS, IOS, Android, and if you pick a particular niche (Server, Mobile, Desktop), you'd rarely see more than 2 significant contenders.
Re: Facebook account now required to login to Oculus devices
#905Earlier quoted context omitted.
It is. But how? Where'd you buy a dumb TV?
Can you not just not connect it to the network?
Re: Facebook account now required to login to Oculus devices
#906Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
so is this the start of virtual world deeply integration to facebook society?
Re: Facebook account now required to login to Oculus devices
#907Palmer Luckey, the original creator had this to say over on /r/oculus: I am already getting heat from users and media outlets who say this policy change proves I was lying when I consistently said this wouldn't happen, or at least that it was a guarantee I wasn't in a position to make. I want to make clear that those promises were approved by Facebook in that moment and on an ongoing basis, and I really believed it w…
so is this the start of virtual world deeply integration to facebook society?
Re: Facebook account now required to login to Oculus devices
#908Earlier quoted context omitted.
Video game consoles are not general computing devices. Their controlled and curated walled gardens are part of the consumer appeal, and the absence of those would make consoles no different than PCs. If consumers wanted that they'd be buying PCs only.
Video game console are general computing devices. Their input & output tends to be limited (no keyboard nor mouse, at least by default), but they still run arbitrary programs (namely, any game). One major, technical differences from PCs, is the uniformity of the hardware. This is becoming less true, but consoles traditionally have fixed hardware. No "works on my machine" problems on consoles. This also guarantees sta…
For example, is my microwave a general purpose computing device just because I can upgrade the firmware, even if the firmware has to be signed by the manufacturer?
Re: Facebook account now required to login to Oculus devices
#909The tech industry has gotten rather silly.
Re: Facebook account now required to login to Oculus devices
#910I don't know if I think it will work, but it is at least worth it to vote here to remove the FB login: https://oculus.uservoice.com/forums/921937-oculus-quest/sugg...