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Video games beat interviews to recruit the very best

newscientist.com

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Re: Video games beat interviews to recruit the very best

#91
post #23

Would this be a good way to teach my son technical skills? He's 6 years old, homeschooled and is interested in technology. He's already figured out how to bipass the parental controls on his Kindle. We're trying to figure out how to stimulate that desire when you can't read well yet.

Geek to geek and parent to parent: honestly, no. Can I recommend Besiege? It doesn't require literacy. It has the same sort of freeform expressiveness you're allowed to do in Minecraft. "Syntax" errors are inherently fun rather than demotivating. There's fun, rewarding visual feedback for success. It doesn't teach programming qua programming, but it is almost perfect for a gateway drug into engineering. (You get to b…

Besiege as in http://store.steampowered.com/app/346010/?

Re: Video games beat interviews to recruit the very best

#92
post #33
post #5

Patrick gave an interview to The New Scientist when we announced last week. We're a little worried about Starfighter Fatigue and are definitely trying not to get too much onto the front page (Erin's diligently writing the game details post, which we want to be the next thing people see from us). In the meantime though, if any of you have questions, we're watching and will answer.

I'm not impressed that your submarine PR effort lead with a marketing line / hope, presented as established fact. That's crossing the line from self-promotion to skeeziness, especially in a publication that calls itself "Scientist", and attracts readers who don't know it doesn't respect the culture of scienctific communication.

This comment is cynical even by HN standards.

Re: Video games beat interviews to recruit the very best

#93
post #6
post #5

Patrick gave an interview to The New Scientist when we announced last week. We're a little worried about Starfighter Fatigue and are definitely trying not to get too much onto the front page (Erin's diligently writing the game details post, which we want to be the next thing people see from us). In the meantime though, if any of you have questions, we're watching and will answer.

What Thomas said. In particular, while we're really glad that many HNers like Starfighter, we were members of this community far before we were co-founders. We're keenly aware that a) HN is a community, not a marketing channel and b) the community frowns on saying the same thing over and over. I'm CEO of a company and am pot committed to spending the next several years of my life repeating close variations of the sam…

> the community frowns on saying the same thing over and over.

You must not be aware of the pros and cons of working remotely, how terrible we are at hiring people, and the real reason that YC is awesome. ;)

Re: Video games beat interviews to recruit the very best

#95
post #49
post #5

Patrick gave an interview to The New Scientist when we announced last week. We're a little worried about Starfighter Fatigue and are definitely trying not to get too much onto the front page (Erin's diligently writing the game details post, which we want to be the next thing people see from us). In the meantime though, if any of you have questions, we're watching and will answer.

What percent of your team is women?

Why didn't you ask about trans people or people of color?

How about asking about Muslims or Wiccans?

Re: Video games beat interviews to recruit the very best

#96

Earlier quoted context omitted.

And sometimes it works out that way.

Yup, ever since I started using XML for every task imaginable I never looked back.

  
    
      
        Yup
        ,
        I
        
          looked
          never
          back
        
        
          
            ever since
            
              I
              
                started
                
                  
                    
                      using
                      XML
                      
                        for
                        
                          task
                          every
                          imaginable
                        
                      
                    
                  
                
              
            
          
        
      
    
  
Fixed that for you.

Re: Video games beat interviews to recruit the very best

#97

Earlier quoted context omitted.

I'm with you. There's no way I'd play a game where my every move was fair game for employers to scrutinize. That's too much stress and it would suck the fun out of everything. The thought of a game like that irritates me to no end. This is one reason I pay for a private github. I hate that if I'm learning a new technology, have "too many" commits on something simple, or am generally messing around it looks "bad" to e…

I'd argue that if an employer cares about public repo commits to personal repositories, one is probably better off not working for them (at least from my perspective of an ideal employer). If an employer thinks all their developers are infallible and instantly experts in everything they're learning, that sounds like a pretty awful culture. I know I've made silly/trivial commits to my github and it has yet to hurt my…

> I'd argue that if an employer cares about...

I see this argument a lot and it does have some merit, but it ignores the fact there might be an idiot hiring manager standing between you and the job you want. Just because a company might hire a few bad apples doesn't mean they aren't worth working for, for pretty much the same reason a person can still be worth hiring, even if they make a lot of commits for something simple, etc.

Re: Video games beat interviews to recruit the very best

#98
post #7

This only works assuming you can't hack the game itself, publicize the solution, or pay someone to do it for you.

It also only works if you can get a lot of employers to go along with it.

There isn't much point spending a lot of time on something if it's only going to get you an interview or two (if even that). And if I'm looking for a game I still have a lot of stuff in my Steam account from bundles that I haven't had time to play.

Re: Video games beat interviews to recruit the very best

#99

Earlier quoted context omitted.

Yup, ever since I started using XML for every task imaginable I never looked back.

Yup , I looked never back ever since I started using XML for task every imaginable Fixed that for you.

That is beautiful. Thank you for putting that together. Haha, I'm just glad someone got my humor!

Re: Video games beat interviews to recruit the very best

#100

Earlier quoted context omitted.

I'd argue that if an employer cares about public repo commits to personal repositories, one is probably better off not working for them (at least from my perspective of an ideal employer). If an employer thinks all their developers are infallible and instantly experts in everything they're learning, that sounds like a pretty awful culture. I know I've made silly/trivial commits to my github and it has yet to hurt my…

> I'd argue that if an employer cares about... I see this argument a lot and it does have some merit, but it ignores the fact there might be an idiot hiring manager standing between you and the job you want. Just because a company might hire a few bad apples doesn't mean they aren't worth working for, for pretty much the same reason a person can still be worth hiring, even if they make a lot of commits for something…

Perhaps, but how many hiring managers are able to scrutinize commits in that great of detail? I'd figure anyone that could, would be in a more technical role and likely a developer/developer manager versus HR.
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