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Notch programming a Doom-like in Dart

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Re: Notch programming a Doom-like in Dart

#91
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Earlier quoted context omitted.

is this really live? I mean -- hardly see him pause for thought or anything. Interesting to see he just uses plain 'ol Eclipse (Eclipse FTW!).

Yeah it's really live - he's done a lot of work on stuff similar to this so he's probably got a mental checklist of everything that needs to happen. He's pretty good at what he does: making games! Rarely is watching somebody write code entertaining, but he makes it so.

his minicraft certainly was, but also super-engaging

Re: Notch programming a Doom-like in Dart

#93

I'm so impressed watching Notch program in realtime. "Last Minute Christmas Chopping" was an eye opener for me. ( http://www.ludumdare.com/compo/ludum-dare-28/?action=preview... ). I was totally baffled when he started to draw the ascii character map pixel by pixel in an 48h competition, but the result was usable and actually quite simple. My takeaway is this: Doing something quick and dirty for a first draft and imp…

> But in the end it's still javascript which makes it hard to create native and mobile builds.

It's not "still JavaScript." Dart has its own VM and own libraries. Yes, you end up deploying to JavaScript in most scenarios, but Dart is its own platform which can live on its own in the server context and when the Dart VM is integrated with Chrome, on the client side too. I know what you meant, but the way you worded it does a disservice to Dart, making it sound like another CoffeeScript.

Re: Notch programming a Doom-like in Dart

#97
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Watching Notch hacking on the Ludum Dare competition is such a comforting experience - to me he is the Bob Ross of game development. He also seems to end up developing the same thing over and over again with different shades of green on the leaves. Even though you may don't like his style, you have to admire his pragmatism, productivity and humbleness.

and he's worth like a million million bucks, yet still does what he loves, and gives $ away to his team, like keanu. may he live as long

Corrections: he's worth $10's or even $100+.

Re: Notch programming a Doom-like in Dart

#99

Maybe it's time for me to quit the VIM/Emacs addiction.

People are addicted? News to me.

I've been using VI/VIM for decades. If I am looking at a piece of code, I don't think too much about how to move around, or delete lines, or such. It mostly happens while I'm thinking of higher level issues.

Fixing indent issues is just a couple keystrokes, so that reduces my distraction too.

Practice, practice, practice with the tools you are going to use every day.

Re: Notch programming a Doom-like in Dart

#100
post #68

I'm so impressed watching Notch program in realtime. "Last Minute Christmas Chopping" was an eye opener for me. ( http://www.ludumdare.com/compo/ludum-dare-28/?action=preview... ). I was totally baffled when he started to draw the ascii character map pixel by pixel in an 48h competition, but the result was usable and actually quite simple. My takeaway is this: Doing something quick and dirty for a first draft and imp…

> My takeaway is this: Doing something quick and dirty for a first draft and improve it later on often leads to better results in the long run than planing and over-engineering a solution beforehand, because you can start refining details much earlier or throw away bad approaches without investing too much time. I like Dart because it supports what you've described really really well. Optional type annotations enable…

I agree, Dart offers alot regarding prototyping. Maybe I'm thinking too much, but I believe native os and mobile targets are simply too important in the gaming industry and therefore it's difficult to leverage the device capabilities if your primary target is the web & webgl.

I guess, what I miss most is cross compilation, which would be totally awesome. But Dart moves slowly and I'm very hesitant to invest in a platform where its fate relies on the adoption in browsers. (how long until the Dart VM runs in chrome, ff, ...?)

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