It will be tricky to incorporate the fanbase because there's a huge split in UT fans about the high-speed pace of UT2k4 vs. the slower, spammier gameplay of classic UT. UT3 attempted to split the difference and was universally reviled. Still, this is super-exciting and I hope the best for them. The classic FPS genre has needed this for years.
The future of Unreal Tournament begins today
91–100 of 149 posts
Re: The future of Unreal Tournament begins today
#92I'm surprised we haven't heard anything from Valve lately. Epic and Crytek have both released their engines for absurdly cheap rates and been gathering a lot of steam around their platforms. Valve is known for their community interaction and marketplace but haven't released their plans for Source 2 etc. Any ideas? That said, this is an awesome move by Epic!
Wouldn't that be a great move? Not sure how they would make the money on it then, but I think it would quickly beat most other engines out there in popularity.
I don't know if that's Valve even wants, but it could be if say that would get most game developers out there to create OpenGL/Linux-compatible games by default, and since Source 2 will only support OpenGL (I think), that could be one way to do it.
Re: The future of Unreal Tournament begins today
#93I wonder if this plus Oculus will result in a universe like what was described in the novel Ready Player One?
Re: The future of Unreal Tournament begins today
#94Re: The future of Unreal Tournament begins today
#95Earlier quoted context omitted.
A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…
>We could see an FPS rise in eSports prominence again Arguably CS:GO has been picking up steam lately hitting the #2 spot on Twitch.tv fairly constantly and spiking greatly during big tournaments. This announcement couldn't have come at a better time as FPS is once again gaining competitive traction.
Re: The future of Unreal Tournament begins today
#96Earlier quoted context omitted.
It drives up subscriptions to Unreal Engine 4, so that's probably the primary monetization strategy. They won't make any money from players until the content marketplace opens, but this could do a lot to drive people to use and learn UE4. It's a potentially smart business move, will be interesting to see how it works out for them.
But then this isn't free or open at all. And them saying it is is a disservice to real open game projects like Xonotic.
Re: The future of Unreal Tournament begins today
#97Earlier quoted context omitted.
A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…
Halo(still) and Call of Duty have huge eSports prominence
Re: The future of Unreal Tournament begins today
#98This will be very interesting to watch. I think I spent more time playing with skyrim mods from steam than playing the original game, which was a new experience for me, since using fan-made game mods was usually more trouble than it was worth in the past. A streamlined "app store" experience can add years of life to a game, and with the massive investments required for AAA titles these days, that has to be good for t…
After finishing the Warcraft III single-player campaign I played 2 vanilla online games before discovering the tower defense "mods"/maps in the custom ladder. For 3-4 years the only game I played was various custom maps in Warcraft 3. It certainly added years of gameplay to the game. It even gave birth to an entire new genre with DOTA. I'm very exited to see what this will bring us, although I don't know what I think…
Re: The future of Unreal Tournament begins today
#99Re: The future of Unreal Tournament begins today
#100Earlier quoted context omitted.
A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…
>We could see an FPS rise in eSports prominence again Arguably CS:GO has been picking up steam lately hitting the #2 spot on Twitch.tv fairly constantly and spiking greatly during big tournaments. This announcement couldn't have come at a better time as FPS is once again gaining competitive traction.
Think about it ... we're getting open-source game engines with streaming and competitive scenes reigniting, this is awesome.