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2048, success and me

gabrielecirulli.com

91–100 of 233 posts

Re: 2048, success and me

#91
I just want to say I think you made the "right" choices along the way even if they maybe weren't the most savvy financially. I hope you profit from your app. It's hard to know what to do and stay motivated. Good luck!

Re: 2048, success and me

#93
Having played a lot of 2048 and Threes, I have to say that while 2048 is fun, it is a shadow of the game that Threes is.

There is a polish and outright joy to Threes that the clones lack. While the games are superficially similar Threes has a depth of play, complexity, and game design that reflects true craftsmanship. They took an idea and put in the hard work to make it the best they could make it. 2048 and other derivatives play like a rough draft of Threes.

As a hobbyist game designer myself I can appreciate the difference.

I'd challenge any 2048 fan to drop the $1.99 on Threes and see what they're missing.

All that said, I appreciate the awkward position Gabriele is in and appreciate his effort to address what has been going on in an open fashion. He's not the bad guy here. He has made a very good clone of an imitation of a great game.

Re: 2048, success and me

#94
post #11

He seems so worried about taking someone else's credit, that he's missing the value HE brought to the table. He made the game approachable. The visual style of the game made it more fluid, which made it more approachable. At least to me, the two games he derived his own from don't seem to pull me in the same way. The app has a similar appeal. In games, there's a lot of value in visual design... he got the visual desi…

"I didn’t feel good about keeping it private, since it was heavily based off of someone else’s work." Isn't that the opposite? Shouldn't you have kept it private since it was based off of someone else's work?

I think he's referring to the source code, rather than the game itself.

Re: 2048, success and me

#95
post #44

Earlier quoted context omitted.

Stolen? Come off it. Games have a long history of being cloned and improved on.

Agreed, but I'd argue that the only "improvement" 2048 made over Threes! was its pricetag.

Except this version of 2048 was made with no knowledge of 3s.

Re: 2048, success and me

#96
post #38
post #11

He seems so worried about taking someone else's credit, that he's missing the value HE brought to the table. He made the game approachable. The visual style of the game made it more fluid, which made it more approachable. At least to me, the two games he derived his own from don't seem to pull me in the same way. The app has a similar appeal. In games, there's a lot of value in visual design... he got the visual desi…

Exactly, without his version of 2048 I would have never gone on to try Threes. The aesthetic of 2048 alone prompted me to pursue better looking mobile alternatives than some of the terrible clones in the App Store.

Absolutely. There's always the tendency when doing work like this to not notice when you've made the breakthrough. The inspiration 2048 (without animations) is unplayable, to be honest. There's simply no chance it could have ever succeeded without the touch-ups.

Re: 2048, success and me

#97
post #32

IMHO It's to late for the "official" apps. So many clones out there (let's call them clones, even if they're maybe based on the original code). I think that this is a big missed opportunity for him (even if he had enough "success" from the original game alone)

Indeed. I just installed the official one and won't be using it. Ads, small numbers. I use one from estoty entertainment lab which is ad free afaict.

This is the one I have as well and there used to be ads when you lost IIRC.

I tried Gabriele's but it's indeed (sadly) inferior, by the size of the board and the input lag (on my Nexus 4).

Re: 2048, success and me

#98
post #90

[deleted]

I disagree -- I don't think either of those things were major factors contributing to the success of 2048.

The how would either of those facts have changed the basic viral mechanism of the game -- click this link and play? It didn't go viral because everyone was forking it, or because people enjoyed the lack of ads. It went viral because it was very easy to share, addictive, and a novel concept to most people.

Re: 2048, success and me

#99
post #13

Thanks to the help of my parents and my friends, I realized that the only way to get over this without feeling like I had missed an opportunity would be to embrace it and produce an app. I wouldn’t be doing it for profit, though. In fact, that is not what matters to me. I'm slightly confused, because he repeatedly states that profit is not a motivator, but then that menu screenshot of the app shows a "Remove Ads" but…

Yep. I'm not here to talk trash about the idea of ad-supported apps in general. But I thought I read a post about the metal struggle over releasing a port of a game clone, not a monetized version.

The last thing I expected was ads in light of: "It took me a few days, but what eventually led me to accept this was knowing that my change of heart would not be motivated by greed. I chose to do it to save myself from feeling like I missed my chance for the rest of my life."

Oh, I get it. Missed a chance for money. Not greed. No, wait, nevermind, I don't get it at all. Why are the ads in there?

I know it's easy to fall into the advertizement rationalization trap: It costs money to put things into the world. It doesn't take anything away from the user. Everyone else does it. Nobody will blame me for it.

"I said that I wouldn’t try to profit from the game for ethical reasons. I thought that if I changed my mind, I’d be seen as a hypocrite, and I really didn’t want to be that kind of guy."

He is a hypocrite, and it does betray expectations of him (because he set them).

Re: 2048, success and me

#100
Am I the only one who feels like his new "native" version feels slower than his web app? There's a brief but noticeable delay between my finger flicks and the sliding of the tiles. I wonder if this has anything to do with his use of Phonegap.
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