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New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

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91–100 of 157 posts

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#91
I don't know what the center of gravity is for that thing, but at a glance, what about the idea of less (or less tight) strap, more counter-weight on the back?

P.S. Although that would represent more mass to accelerate/decelerate with head movements...

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#93

So is selling stuff before it actually exists the new norm? I get it when you have a kick-starter, but when you're already established doesn't it come off as a bit shady and scummy? Are they low on money and desperately need to cash-in asap? Are they worried their product will be poorly reviewed b/c they aren't confident in the quality - so they're trying to lock-in buyers? EDIT: I'm just putting out the question "Wh…

It's a dev kit. Things have always been done this way. Nintendo, Sony, and Microsoft do it too. It just typically costs thousands of dollars and you have to already have a business relationship with them. So you rarely hear about it. Most PC guys hate this model, hence this...

Example: http://www.retrotrader.com/catalog/product_info.php?products...

If consumers want to be dumb and ignore everything that states very clearly that this is a product for developers, that's their business.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#94

So is selling stuff before it actually exists the new norm? I get it when you have a kick-starter, but when you're already established doesn't it come off as a bit shady and scummy? Are they low on money and desperately need to cash-in asap? Are they worried their product will be poorly reviewed b/c they aren't confident in the quality - so they're trying to lock-in buyers? EDIT: I'm just putting out the question "Wh…

they are only taking a deposit for 50 bucks and they recently got a lot of money from a VC. You don't call apple out on preordering the latest iPhone and I see this as about the same.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#95
post #69

A (likely terrible) idea that just occurred to me- How cool would it be to use a VR headset to help you navigate a vehicle? Yes, I mean to say wearing this while driving essentially. Given a fast/good enough sensor/input system, you could scan your environment, know the dimensions of your vehicle (I'm mainly thinking boats and huge trucks here) and be able to "see through" massive blind spots on your vehicle to enabl…

"FPV Flying" (First Person Video) of an R/C plane or quadcopter is quite similar, although obviously you're not in said vehicle.

The challenges there are mostly around downlink and latency, with analog video being the standard for its favorable latency and signal fade characteristics.

Many flyers do add a few more channels to their existing radio control systems in order to use camera gimbals with head tracking to allow the true "first person" experience you suggest.

Obviously for a real vehicle something like modern in-dash parking systems using stitched camera views to build an immersive environment would be more practical than a gimbal, although software latency is occasionally harder to control than that of hardware.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#96
post #70
post #69

A (likely terrible) idea that just occurred to me- How cool would it be to use a VR headset to help you navigate a vehicle? Yes, I mean to say wearing this while driving essentially. Given a fast/good enough sensor/input system, you could scan your environment, know the dimensions of your vehicle (I'm mainly thinking boats and huge trucks here) and be able to "see through" massive blind spots on your vehicle to enabl…

My understanding is that this "see through the vehicle" capability is built into at least some helmet-HUD/Helicopter combinations that the military has. If it suffices for an attack helicopter, I'd say that the idea probably has serious potential for automobiles as well. I wouldn't expect to see it come to standard consumer cars yet, but for commercial drivers (particularly truck drivers who have massive blindspots)…

I want to be able to see through other people's vehicles.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#97
post #69

A (likely terrible) idea that just occurred to me- How cool would it be to use a VR headset to help you navigate a vehicle? Yes, I mean to say wearing this while driving essentially. Given a fast/good enough sensor/input system, you could scan your environment, know the dimensions of your vehicle (I'm mainly thinking boats and huge trucks here) and be able to "see through" massive blind spots on your vehicle to enabl…

Actually this is a different but related area that Steve Mann calls mediated reality. It's essentially a level beyond AR by not only augmenting what you see but manipulating what you see (improved human vision is an example).

Meta is trying to achieve this through their AR glasses, which Steve Mann is part of.

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#99
post #87

Earlier quoted context omitted.

I've joked that the ultimate tech hipsters need to use the Rift + Glass at the same time to look at a virtual Pebble watch on their arm...

what purpose does Glass serve?

So you can see your tweets ;)

Re: New Oculus Rift dev kit goes on sale for $350 today, likely ships in July

#100
post #82

Has anyone used it for coding?

I was just thinking about this the other day. How weird would it be to have a technical interview for a job where you and the employer both hook up via OR, walk up to a virtual computer, and start coding at a computer inside the game?

Things are about to get crazy.

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