I remember seeing this run smoothly on a P2 after a very small executable download in late 90's. How far we've come in a big, stupid circle back where we started. Now instead of a small executable, we need a large executable to sit on top of a large API on top of the CPU before even touching the GPU, and a network connection to download all the dependant APIs and libraries every time the page is loaded. The only impr…
People value being not having to manually download and install software. You can either take advantage of this, or you can complain about it.
Web GL Ocean Simulation
91–100 of 138 posts
Re: Web GL Ocean Simulation
#92Earlier quoted context omitted.
I'd venture that the differences these day is that there is no install step and it works on many different systems.
>many different systems. Sure, for varying values of "works" and "different" and "no install step". I'm going to go out on a limb here and state that a DOS executable from the 90's will run on more machines in the world than this demo, given "platforms" similarly to what this demo takes as a given.
You could say the same thing about anything related to web browsers. What's your point?
I'm going to go out on a limb here and state that a DOS executable from the 90's will run on more machines in the world than this demo
Right... except a user has to trust you enough to download and execute your DOS binary rather than just execute a javascript file in a browser sandbox.
Re: Web GL Ocean Simulation
#93Earlier quoted context omitted.
>basically using graphics rendering pipeline to do GPGPU without need for OpenCL / CUDA It would be really cool to see a project that would make that easier to do in JS more generally. Basically a similar idea to Parakeet or Numba, but with GLSL as a target.
I think the closest you'll get right now is something like THREE.js that builds shaders for you out of a high level graphics API.
Re: Web GL Ocean Simulation
#94This runs at about 7 frames per second in Chrome on my 10-month-old 13" Macbook Pro at work. Are people with better graphics cards seeing 60 (or even 30) fps? I'd love to be able to see this in all its glory.
Re: Web GL Ocean Simulation
#95Re: Web GL Ocean Simulation
#96Re: Web GL Ocean Simulation
#97Earlier quoted context omitted.
People value being not having to manually download and install software. You can either take advantage of this, or you can complain about it.
...or come up with a better way to download and install software, oh wait a minute Apple did that and made a billion dollar industry downloading apps.
Re: Web GL Ocean Simulation
#98Earlier quoted context omitted.
via reductio ad absurdum, do you also think it's alright to reappropriate swaths of CSS, HTML, and images from other people's web designs?
This isn't reappropriation. It's just putting something in public view in another form of public view, for better analysis.
Re: Web GL Ocean Simulation
#99Earlier quoted context omitted.
People value being not having to manually download and install software. You can either take advantage of this, or you can complain about it.
...or come up with a better way to download and install software, oh wait a minute Apple did that and made a billion dollar industry downloading apps.
Re: Web GL Ocean Simulation
#100I remember seeing this run smoothly on a P2 after a very small executable download in late 90's. How far we've come in a big, stupid circle back where we started. Now instead of a small executable, we need a large executable to sit on top of a large API on top of the CPU before even touching the GPU, and a network connection to download all the dependant APIs and libraries every time the page is loaded. The only impr…