http://reminderhero.com - an email and SMS reminder service. Currently in beta. Unlike some of my previous projects (such as http://surveylitics.com ), it's cool because it's actually useful. I've been using it for the past month or two for everything and anything I need to remember.
I prototyped something exactly like this a couple of years ago but I really struggled with converting human readable times (I'm not a programmer). Looks great! Subscribed.
Ask HN: What are you working on and why is it cool?
91–100 of 786 posts
Re: Ask HN: What are you working on and why is it cool?
#92* Terra Ex is a 4x (explore, expand, exploit, and exterminate), online game.
* We are raising money for STEM education from the game's profits (see our foundation: http://www.odinfoundation.org/).
* We've got 20+ years of experience in making games and wanted to leverage this expertise to make a game that will help fund our charity.
* We're a completely new and indie company.
* Our team worked on World of Warcraft, Starcraft, Command and Conquer, Mercenaries 2, and several others.
* Professionals from NASA/JPL and USC are helping out so we can make the game educational, and scientifically correct (see the video on our site). But not so "educational" as to ruin the fun in the game.
* 100% bootstrapped in our free time.
edit: formatting
Re: Ask HN: What are you working on and why is it cool?
#93Soundslice ( http://www.soundslice.com/ ) -- animated guitar tabs / sheet music. Demo: http://www.soundslice.com/tabs/5680/bohemian-rhapsody-for-so... It's cool because: * The state of the art in guitar tabs is horrible ASCII crap (example: http://tabs.ultimate-guitar.com/e/eagles/hotel_california_ta... ). Soundslice is a 1000x improvement. * It solves a key problem for musicians, which is: when you're learning a new…
Why did you choose tabs which is rather weak (correct me if I'm wrong) notation?
Re: Ask HN: What are you working on and why is it cool?
#94Firstly, I've developed a suite of Python libraries to deal with NFL data, including play-by-play statistics and slicing game footage into its play-by-play components. A demo of my work is here: http://demo.nflfan.burntsushi.net/?week=5 (excuse the slowness, my web server is crappy)
Everything is on GitHub: https://github.com/BurntSushi/{nflgame,nfldb,nflvid,nflfan}
Secondly, I'm also working on a small utility to produce Entity-Relationship diagrams from a simple text description. Surprisingly, there were very few tools that could do this. It's written in Haskell. Current progress here: https://github.com/BurntSushi/erd
Thirdly, my PhD research involves finding proteins that are similar to other proteins. Most of the infrastructure is written in Go: https://github.com/TuftsBCB
Re: Ask HN: What are you working on and why is it cool?
#95Re: Ask HN: What are you working on and why is it cool?
#96I'm working on a map series (36-48 maps in a .gif) of dominant generation types by state and month right now that I think a lot of people are going to find very interesting, as the seasonal disposition of hydro and the fast uptake of natural gas by all the boilers that can use it will be kind of visualized.
Re: Ask HN: What are you working on and why is it cool?
#97We try to break down the barriers to innovation in healthcare. We bring together doctors, nurses, developers and designers so they can hack without all the bureaucratic bullshit.
Re: Ask HN: What are you working on and why is it cool?
#98Re: Ask HN: What are you working on and why is it cool?
#99You can Google for all this stuff, but sifting through the mounds of results takes way too much manual effort; you can ask on forums like this, but that's not going to work for a lot of people; you can look through LinkedIn or the ones that AdAge and friends use, but I didn't find anything I would consider thorough/useful on the former (and I find the searching and filtering system to be very poor), and the latter only really had advertising companies. I also thought about things that companies I've worked for that have provided custom software dev work would find useful (like having a single place to point customers with examples of everything - for various reasons, so many companies just can't/won't update it on their own web site - it even happens that the people who work at the company have to send an email around asking for examples of previous work.) So it's better than all that (we hope!) That's why we'd consider it cool.
At the moment, we're pretty far in to initial development of what we consider the MVP and hope to soft launch it in the next few months. Right now, we just have a splash-type page up:
Re: Ask HN: What are you working on and why is it cool?
#100It's cool because it's a totally open source recreation of everything. It's got a server, a client, terrain generation, physics simulation, level editing, classic support... this is one of two really big projects I've undertaken.
I'm also still working on MediaCrush [2][3], at least when my other half decides to show up and write some backend code.