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SteamMachines

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91–100 of 291 posts

Re: SteamMachines

#91
post #37

Earlier quoted context omitted.

I've never been able to play halo on a console, it feels far too inaccurate to me, now that I'm used to playing with a mouse.

And I've never been able to play Super Mario Bros. with a keyboard. It goes both ways.

Wait, that doesn't make sense. Super Mario Bros. uses digital inputs, not an analog stick, so it's essentially the same as a keyboard...Are you saying keys are somehow different than controller buttons?

Re: SteamMachines

#92
post #62

So, according to the last answer, the 3rd announcement will probably be about a gamepad or an input device of sorts. That's a bummer. I know it was very unlikely, but HL3 announcement would have made me so happy. I'm still hopeful though, since it's been confirmed that Source 2 is in the works. Valve usually shows off their new engine with a new HL game.

While HL3 would be an awesome announcement, it doesn't seem highly relevant to SteamOS. I'm sure if anything, they'll release HL3 as a Steam-exclusive game as a launch title.

Re: SteamMachines

#93
post #48

I'm rather skeptical about their in-home streaming option. In a world where games are buying LCDs to minimize input lag, what kind of a performance are they expecting from streaming a game over LAN? I'm interested in knowing how this streaming is going to work. Is this similar to VNC?

I don't think that applies to the majority of gamers. In fact, I bet most gamers don't even know what input lag is.

Re: SteamMachines

#94

Earlier quoted context omitted.

They haven't hyped HL3 or HL2E3, or even announced either of them. Kinda silly to blame them for not delivering something they never promised to deliver.

... Did you finish Episode 2? Have you lost internet access for the last 6 years? Valve confirmed it waaaaay back in '07, and Gaben has been dropping little nuggets about it every few years. You really need to understand how painful this is for HL fans. It would be like if AMC decided not to produce & air the final season of Breaking Bad... or delay the final season for 6+ years.

1998 Half-Life ... 2004 Half-Life 2 2006 Half-Life 2: Episode One 2007 Half-Life 2: Episode Two

I see what you mean, now.

However, not only has Valve been doing many other things in the interim, there was also about six years between the original HL and HL2. It might be a little longer to wait.

However, I would also not be surprised if Valve were to wait for the SteamOS release, and then announce HL3 as a "flagship" SteamOS game. They already have dozens of such games that work, but not as many that will make people put down their COD, GTA V, etc and play with a SteamBox in their living room.

Re: SteamMachines

#95
post #68
post #30

Earlier quoted context omitted.

That might have been true in the past (I remember having some trouble with a SideWinder controller on a dedicated control port in the 90's) but these days the 360 wired USB controllers are as plug'n'play as it gets (on windows at least). It Just Works. PS3 controllers are a pity though, you need those shady ad-ridden closed source third party drivers.

Actually you do need to install drivers for this to work: http://www.microsoft.com/hardware/en-us/p/xbox-360-controlle...

Linux has natively supported xbox 360 controllers through the xpad kernel driver for a number of years, and Windows asks to install drivers when you plug in the controller.

Re: SteamMachines

#96

I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…

>You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious.

Just a thought: In a few weeks every Xbox360 and PS3 will become obsolete. So, what are the chances of me installing SteamOS on there? I'd love to turn my PS3 into a SteamOS box.

Re: SteamMachines

#97

I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…

> Nothing I've outlined above is a problem for advanced gamers, but if something like a Steam Machine is ever going to take over the living room, it has to be a natural plug n' play experience with respect to input devices. And I mean natural for your mom or uncle, not for you.

Even though it's coming to the living room, I still don't feel that the first iterations of the Steam box are really targeted towards non-core gamers. Not even traditional video game consoles are a good fit for them beyond the original Wii, so I doubt even future versions of Steam machines will truly target non-core gamers. The products from Apple, Google, and Amazon are a better fit for that demographic, especially if any of them ever truly figure out TV... and ship. Unless Steam comes out with a cheap TV box, the non-core gamer isn't their target.

Re: SteamMachines

#98
post #46

They want SteamOS to restructure the console market like Android did with the mobile market. They give PC makers a great new customizable way to enter the livingroom-computer market. With their gaming shop built in. This is great for gamers. In a few years any SteamMachine for 300$ will easily outperform PS4/XBone. And have way way more games. And all AAA games (all PC releases).

'In a few years any SteamMachine for 300$ will easily outperform PS4/XBone.' Uhh, do you have any support for this claim?

moore's law? Or more specifically, look at charts of cpu/$, gpu/$ memory/$ and flash/$ over time. They all go down over time.

Re: SteamMachines

#99
post #35
post #25

Earlier quoted context omitted.

The question is about "SteamOS" however, not the kernel. That means that the userland might be open source as well (like android). Actually it's a must if they want people to actually port their OS to a wide range of hardware. That being said Steam (the app) will obviously remain closed source.

What userland is there? It runs startx and launches Steam Big Picture, right?

I hope it won't use X. The sooner we can get rid of X, the better.

Problem is, we now have 2 (maybe more?) would be replacements, and I'm sure there are more to come. Obligatory XKCD reference: http://xkcd.com/927/

Re: SteamMachines

#100

I'm excited about where Valve is going with this, of course, but to be honest I'm concerned about controllers the most. Buying a good controller for a PC is not hard, but it's not simple either. Picture yourself as a "living room console guy" getting into PC gaming. You'd like to use a controller for a certain game. Consider: - You can use your XBox360, PS3 controller, or WiiMote, but that's not obvious. You'll need…

Be interesting to see how they tackle the player-with-controller vs player-with-mouse/keyboard issue... clear advantage in FPS games with a mouse.

I'd buy a console tomorrow if they allowed mouse/keyboard - sick of all the cheaters in PC gaming, and having games get _better_ as the hardware ages would be a welcome change from having to constantly upgrade my video card to play new releases at a decent frame rate!

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