What is it with these militaristic company names? Artillery, Firebase, etc. Or is it just my European mindset?
[disclaimer: I'm originally from Europe, so this is self-criticism]
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What is it with these militaristic company names? Artillery, Firebase, etc. Or is it just my European mindset?
[disclaimer: I'm originally from Europe, so this is self-criticism]
Earlier quoted context omitted.
The bad thing is that there will be no technology competition. Just HTML and JS for everything? Boring...
JavaScript is no longer the only language. I wouldn't be surprised if JavaScript is used at all for large projects in the future. With things like Dart, TypeScript, CoffeeScript, and asm.js JavaScript is becoming more of a compile target.
This is actually a scary prospect, considering how consistent JS is as a language, let alone as a bytecode replacement.
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I saw this over on /r/starcraft the other day; as a massive fan of Day[9] I hope his input will be enough to create the F2P RTS that so many want. Balanced, fun, reasonably fast paced... We don't know much about what he's planning but we'll see! Meanwhile, back to the ladder. Grandmaster can't be too far off... ;)
For us non-gamers, who is Day[9]? <:)
I think Javascript is too slow for 3d gaming. If you look at this HTML5/WebGL minecraft engine, it stutters even without any other players or bots in the environment. http://voxeljs.com/#gallery Meanwhile Minecraft running in Java is smooth on even the slowest machines. Benchmarks indicate that Javascript is 4x slower than Java. http://j15r.com/blog/2013/07/05/Box2d_Addendum The alternatives like ASM.js and PNACL are…
There are 2 main advantages of web over native games. The first is being able to quickly jump in and play with a friend. The second is being cross platform including all mobile devices.
These 2 reasons are why I'm building my multiplayer tower defense game http://www.towerstorm.com in javascript. I'd be interested in trying out your engine if you're looking to make it run fast on mobile along with PC.
I think Javascript is too slow for 3d gaming. If you look at this HTML5/WebGL minecraft engine, it stutters even without any other players or bots in the environment. http://voxeljs.com/#gallery Meanwhile Minecraft running in Java is smooth on even the slowest machines. Benchmarks indicate that Javascript is 4x slower than Java. http://j15r.com/blog/2013/07/05/Box2d_Addendum The alternatives like ASM.js and PNACL are…
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Can you comment about your experience using CoffeeScript? Personally, I'd love to see a whole blog post about that. :-)
Totally. I've got a "18 Months of CoffeeScript" post drafted, in fact. Keep an eye on our blog :)
I think Javascript is too slow for 3d gaming. If you look at this HTML5/WebGL minecraft engine, it stutters even without any other players or bots in the environment. http://voxeljs.com/#gallery Meanwhile Minecraft running in Java is smooth on even the slowest machines. Benchmarks indicate that Javascript is 4x slower than Java. http://j15r.com/blog/2013/07/05/Box2d_Addendum The alternatives like ASM.js and PNACL are…
Too slow? Then try this: http://www.endtime.at/demo.html#gamestart
After your experience with both native and WebGL game development, don't you think it's a little premature to make a hardcore game targeting only WebGL?
Thanks for sharing Irrlicht engine with us!
Pathfinding is Hard. Maintaining sync is Hard. Unit AI is Hard. And keeping those performant is doubly so, especially using JS.
So yeah, I'll be impressed if they get anything playable out of this.
I think Javascript is too slow for 3d gaming. If you look at this HTML5/WebGL minecraft engine, it stutters even without any other players or bots in the environment. http://voxeljs.com/#gallery Meanwhile Minecraft running in Java is smooth on even the slowest machines. Benchmarks indicate that Javascript is 4x slower than Java. http://j15r.com/blog/2013/07/05/Box2d_Addendum The alternatives like ASM.js and PNACL are…
Too slow? Then try this: http://www.endtime.at/demo.html#gamestart