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WebGL to add 3D hover effects to your website

glecollinet.github.io

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Re: WebGL to add 3D hover effects to your website

#91
post #66
post #52

Earlier quoted context omitted.

Intel GPUs != solid OpenGL drivers. I do a lot of work in OpenGL and I curse Intel almost daily for the multitude of bugs in their OpenGL implementations. The GPUs' only saving grace is their ubiquity so at least I get a bug report quite quickly when a work-around is required.

Which GPUs would you recommend on Linux?

The pendulum has certainly swung away from ATI/AMD.

Re: WebGL to add 3D hover effects to your website

#93

This is great. I also don't like when 3D is gimmicky, but I think a lot of that is because we haven't explore 3D design as much as 2D design. It's young. If 3D takes off like it has for movies and games, think of all the new business opportunities that will be created around 3D web design. It's exciting. By the way, I'm working on a open-source framework to make using 3D like this easier. It's called voodoo.js ( http…

This reminded me of voodoojs which I've come across earlier. I came here to post about it.

Re: WebGL to add 3D hover effects to your website

#94
post #3

This is the first use case of 3D/WebGL for actual web sites that I've found worthwhile. I could even see myself using a stereoscopic screen to browse sites like these. No flashy fullscreen effects or epilepsy-inducing adverts, just clean 3D pop-ups to highlight content. It's just a shame that anti-aliasing isn't forced on by default; jagged edges should really have been left behind years ago.

Strange, because anti-aliasing is clearly on for me by default. Chrome 28 on OS X.

Re: WebGL to add 3D hover effects to your website

#95
Interesting. On a haswell i5 with an intel 5000 series GPU it works reasonably on Chrome without any noticeable CPU or memory impact, Firefox stable works pretty well with only slightly more load, Firefox 26.0a1 dies instantly and completely.

The fact that it kills browsers for so many people so completely is a very good indication that this is in no way ready for use by anyone for anything other then "look at this shiny demo!"

Edit: Opera and Safari show nothing at all...

Re: WebGL to add 3D hover effects to your website

#96
post #52

Earlier quoted context omitted.

I have the same problem: Firefox 23 on Debian; Intel GPU (so pretty solid drivers), get.webgl.org works fine and I can't remember when I last had trouble with 3D, but the OP's site crashes my browser. Then again "in the wild" I wouldn't enable WebGL anyway for most sites. Edit: I think it's a Firefox problem. Works in Chromium for me.

Intel GPUs != solid OpenGL drivers. I do a lot of work in OpenGL and I curse Intel almost daily for the multitude of bugs in their OpenGL implementations. The GPUs' only saving grace is their ubiquity so at least I get a bug report quite quickly when a work-around is required.

Are you specifically talking about the Linux drivers for Intel GPUs? Their OpenGL implementation is based on the open-source Mesa project, which, while not perfect, has been worked on steadily for over a decade, and has been pretty solid in my experience.

Not fast, certainly, but solid.

Re: WebGL to add 3D hover effects to your website

#97
post #95

Interesting. On a haswell i5 with an intel 5000 series GPU it works reasonably on Chrome without any noticeable CPU or memory impact, Firefox stable works pretty well with only slightly more load, Firefox 26.0a1 dies instantly and completely. The fact that it kills browsers for so many people so completely is a very good indication that this is in no way ready for use by anyone for anything other then "look at this s…

In Safari go to Preferences->Advanced and tick the, "Show Develop menu in menu bar" option, then select Develop->Enable WebGL.

Re: WebGL to add 3D hover effects to your website

#98
post #7

Dear Jesus: We survived animated gifs. We found our way through the "blink" tag with a limited number of lives lost. Please give us the clarity of mind to wield this great new power with discretion and aplomb. Amen.

I was actually kind of hoping someone would use this to recreate the blink tag...

Re: WebGL to add 3D hover effects to your website

#99
post #95

Interesting. On a haswell i5 with an intel 5000 series GPU it works reasonably on Chrome without any noticeable CPU or memory impact, Firefox stable works pretty well with only slightly more load, Firefox 26.0a1 dies instantly and completely. The fact that it kills browsers for so many people so completely is a very good indication that this is in no way ready for use by anyone for anything other then "look at this s…

In Safari go to Preferences->Advanced and tick the, "Show Develop menu in menu bar" option, then select Develop->Enable WebGL.

Which is just further proof that this is in no way ready for any mainstream use.

If your (usually not technical) users have to go through two different menus just show your fancy icons you're doing it wrong.

Re: WebGL to add 3D hover effects to your website

#100
post #53

My gut reaction to this is that it takes me back to the old days of rainbow dividers ( http://rainbowdivider.com/ ) and animated gifs, a la Strongbad's site: http://www.homestarrunner.com/sbsite/ On the other hand, as with many web technologies, used judiciously this could be cool for interactive infographics and things like that...

The cool way to implement the BLINK tag in HTML5 is to run an Apple ][ emulator written in JavaScript, and use AppleSoft's FLASH command.

http://www.calormen.com/applesoft/index.htm

5 FLASH

10 PRINT "HELLO WORLD"

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