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Valve Pushes Out Half-Life For Linux

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Re: Valve Pushes Out Half-Life For Linux

#91
post #83

Earlier quoted context omitted.

I dont think there is a chance in hell that it'd be a Linux exclusive but if it's on Linux at launch, that would still be HUGE.

Well given (a) Valve's distaste for Microsoft's strategy and (b) their anyways insane profitability per employee I could see them at least releasing a title a few weeks earlier on linux and OSX than on Windows.

Valve's problem with Windows is that they perceive them to be going after a more closed system. Snubbing Windows for the far more closed OSX would be ridiculous, so that's never going to happen. The Linux market for games is absolutely tiny compared with Windows, so there's no way they are going to release a major title on Linux first either.

Re: Valve Pushes Out Half-Life For Linux

#92
post #62

Earlier quoted context omitted.

Because you can only build comm chairs at tech points, you can't have insane creativity in relocations. I hate this SO MUCH. God, it was so awesome when you'd find some new insane place to tuck a commchair. Letting marines spend their own resources dilutes the game. Weaksauce. Maybe I'm getting old, but I find the maps incomprehensible. This last is the real reason I'm not logging any time on NS2.

>Because you can only build comm chairs at tech points, you can't have insane creativity in relocations. True, but this also means that the maps are possible to balance. You don't have to worry about things like red room or cold turn that break otherwise promising maps. >Letting marines spend their own resources dilutes the game. Way too many pub games of ns1 ended early because no one wanted to take on the stress of…

> You don't have to worry about things like red room or cold turn

Right, but also don't get comm chairs and spawns balanced up on the manifolds (above the reach of onosen) in Processing, outside DCD, on ns_hera.

> I think it's just a busier art style that comes with more polygons and higher res textures

I agree. And it's too much for me. I've been thinking someone should make a mod that's just racing from techpoint to techpoint, with no one shooting at anyone, and with highscores for best times, to help learn maps.

Re: Valve Pushes Out Half-Life For Linux

#93

This is so amazing, but I'm really hoping that they release a way for mod developers to recompile their mods to work... Do they have the multiplayer aspects working? Obligatory plug for my favourite HL1 mod: http://www.unknownworlds.com/ns/ Edit: Yep, sure enough HL1 shows up in the Steam Linux CDR ( http://cdr.xpaw.ru/linux/ ), and interestingly enough, so does Counter-Strike - albeit with the message "Not Marked fo…

Apparently, Counter-Strike can be installed by opting into a beta channel for that title:

http://www.reddit.com/r/linux/comments/178aev/valve_pushes_o...

Re: Valve Pushes Out Half-Life For Linux

#94
post #88

Earlier quoted context omitted.

It seems like it may be available: http://www.reddit.com/r/linux/comments/178aev/valve_pushes_o...

I tried this on OS X, but I get stuck running the thing I get: Error:dlopen(/Users/barbs/Library/Application Support/Steam/SteamApps/common/Counter-Strike/hw.dylib, 2): Library not loaded: release/vgui.dylib Referenced from: /Users/barbs/Library/Application Support/Steam/SteamApps/common/Counter-Strike/hw.dylib Reason: image not found Could not load hw.dylib. :(

In linux, vgui.so and vgui2.so are in the directory above. Try adding them to the LD_LIBRARY_PATH env var or whatever the OS X equivalent should be. (that maybe why it didn't work in the first place, I don't know).

I guess it may be a whole different story on Mac. I haven't heard of anyone getting the native OS X Half Life running through Steam, though someone on reddit said they had it downloading...

Re: Valve Pushes Out Half-Life For Linux

#95

Earlier quoted context omitted.

All the pre-Xen levels are very well finished. If you just want the single player gameplay up to the point of the Lambda Complex, install Black Mesa now :-). You can get a preview of the gorgeous Xen graphics in one of the rooms of the Questionable Ethics chapter.

Whenever I used to replay the original Half-Life (I think I've completed it 5 or 6 times), I would get as far as Lambda Complex, pretend that was where the game finished, and promptly stop playing. I think plenty of us hated the Xen levels, and the BM:S team knows how challenging it will be to modernise. I'm looking forward to see what they do!

I personally enjoyed the Xen levels (except the fact that Nihilanth brought my PC to a near standstill when the game came out), but to each their own. I'd be interested to hear your complaints about Xen.

Re: Valve Pushes Out Half-Life For Linux

#96
post #83

Earlier quoted context omitted.

Well given (a) Valve's distaste for Microsoft's strategy and (b) their anyways insane profitability per employee I could see them at least releasing a title a few weeks earlier on linux and OSX than on Windows.

Valve's problem with Windows is that they perceive them to be going after a more closed system. Snubbing Windows for the far more closed OSX would be ridiculous, so that's never going to happen. The Linux market for games is absolutely tiny compared with Windows, so there's no way they are going to release a major title on Linux first either.

Valve's problem with Windows 8 is the Live Store, and Metro interface. Specifically the fact that the Live Store is the only way Microsoft will allow applications to be distributed to Metro interface, with the revenue cut that Microsoft want.

Re: Valve Pushes Out Half-Life For Linux

#97
post #11
post #3

Does this mean anything for Half-Life on a Mac?

Finally!! Us Mac users are used to waiting a little longer than PC users to get a compatible version of the game, but 15 years must be some kind of record.

It almost made it out way back when, but was cancelled at the last minute. There’s an interview with one of the developers about it on Youtube: http://www.youtube.com/watch?v=JBg6L4H7WdE

Re: Valve Pushes Out Half-Life For Linux

#98
post #23
post #7

That's great but... where were you 15 years ago, Valve? I was trying to keep Windows 98 taped together to run HL...

Serious question: was Linux able to play any kind of game in 1998? Linux releases are a little more fluid so there aren't as many big moments, but I'd imagine it was a hell of a lot less capable in '98.

Around that time, companies were relaxed enough to have employees care for ports if they wanted to. Unreal and Unreal Tournament had great ports that - to my knowledge - were produced in off-hours.

For me, it was a great first trip to Linux-Land - I was in my gaming-and-hacking phase, so I hacked together a Linux that could actually run UT :).

Re: Valve Pushes Out Half-Life For Linux

#100
post #68

Earlier quoted context omitted.

Steam isn't synonymous with DRM, here is a list of DRM free games on steam. http://www.gog.com/forum/general/list_of_drmfree_games_on_st...

This looks interesting. So one can get the installers for these games through Steam and use them without running their client and etc.? I thought all their games require the client running and it's already DRM for me which I don't accept. Is there an easy way to filter games by this criteria on Steam itself?

> So one can get the installers for these games through Steam and use them without running their client and etc.

Yes, that is the case case with the DRM free Steam games I have played. I guess that this is common among indie games at Steam, but I have not really looked into it.

> Is there an easy way to filter games by this criteria on Steam itself?

Do not think so. I do not think Valve want to dissuade developers to use their DRM.

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