Earlier quoted context omitted.
It requires a positive action from the application developer to include GrapheneOS's keys as well as Google's keys. So this is a deliberate positive step, rather than a default.
Only if they are using hardware key attestation. From what I've read elsewhere it looks like it was never broken so maybe they never went that far before.
Roblox Officially Supports GrapheneOS
91–100 of 116 posts
Re: Roblox Officially Supports GrapheneOS
#92Earlier quoted context omitted.
I did have RCS issues with GrapheneOS (on T-Mobile in the US) for a while, but at some point that was fixed and it works flawlessly now. As for camera apps, the stock GrapheneOS camera app is a bit clunky, I just download the stock Android "Camera" off of the Play Store...
> I just download the stock Android "Camera" The "stock Android camera" (the one in AOSP) is absolutely horrible. You're probably using Google's Pixel camera app.
Re: Roblox Officially Supports GrapheneOS
#93Makes sense for them to support this given their scale. I wouldn't be surprised if GrapheneOS secures another big Android OEM vendor (after Motorola Mobility) and the user base of the OS quickly grows from its current 400k+ to millions.
I've been looking into GrapheneOS as a longtime Pixel user who is thinking of becoming a bit more security conscious. But, looking around at its current state RE: RCS and camera apps, I think it makes the most sense to stick with stock Android. I also have a really niche feature I rely on daily (letting me "wifi call" from one sim over the data line of the other sim), and it's really hard to tell if GrapheneOS suppor…
Camera features and quality on GrapheneOS are the same as the stock Pixel OS within the same app. Pixel Camera fully works on GrapheneOS even without sandboxed Google Play in the same profile.
GrapheneOS fully supports dual SIM and cross-SIM calling. It has much better support for it than the stock Pixel OS because cross-SIM calling is one of the features which can be force enabled for carriers not usually supporting it with the GrapheneOS carrier overrides. That also applies to 5G, VoLTE, Vo5G and VoWiFi where those can be used on carriers where those aren't available with the stock Pixel OS.
> but GrapheneOS really doesn't seem ready to be a daily driver
GrapheneOS is a daily driver for many people. The 3 things you've listed as concerns work at least as well in GrapheneOS as the stock OS. You're assuming functionality that's available is missing.
Re: Roblox Officially Supports GrapheneOS
#94Earlier quoted context omitted.
I've been looking into GrapheneOS as a longtime Pixel user who is thinking of becoming a bit more security conscious. But, looking around at its current state RE: RCS and camera apps, I think it makes the most sense to stick with stock Android. I also have a really niche feature I rely on daily (letting me "wifi call" from one sim over the data line of the other sim), and it's really hard to tell if GrapheneOS suppor…
What's the issue with RCS and camera apps? RCS works (from what i've heard) and you get the same image quality as on stock if you install the pixel camera app. Not sure about that other feature you mentioned, but you can always revert back to stock if you don't like GOS. Restoring a backup is easier than it's ever been nowadays :-).
Camera features and quality are the same as the stock OS within the same app. Pixel Camera works fine on GrapheneOS.
Cross-SIM calling is better supported on GrapheneOS than the stock OS due to our carrier overrides features for force enabling features which aren't otherwise available.
Re: Roblox Officially Supports GrapheneOS
#95Earlier quoted context omitted.
What's the issue with RCS and camera apps? RCS works (from what i've heard) and you get the same image quality as on stock if you install the pixel camera app. Not sure about that other feature you mentioned, but you can always revert back to stock if you don't like GOS. Restoring a backup is easier than it's ever been nowadays :-).
My understanding was that you have to install google messages to get RCS to work and on google's end it gets finicky about device ids. I read a couple blogs where people found RCS to be really unstable on GrapheneOS even with a couple workarounds. If I'm going to have to install a bunch of google products onto my phone anyways, I don't buy the benefits as much. I also had a recent experience being shaken down by a bo…
> If I'm going to have to install a bunch of google products onto my phone anyways, I don't buy the benefits as much.
GrapheneOS is not about specifically avoiding Google apps and services. You've said you want to use Google's RCS messaging system, which would not take away from the benefits of using GrapheneOS.
> a weird privacy focused OS
GrapheneOS is a widely used open source project. It's well known and there's nothing unusual about using it. The hypothetical situation you're describing is not something which has ever been known to happen.
> Also the backup restoration is a bit more of a mess for me right now
GrapheneOS has better backup/restore support than the stock OS. It doesn't have privileged Google Play integration for using Google's very limited app backup/restore or their more capable device transfer feature. GrapheneOS has an equivalent to the device transfer feature which can be used for both encrypted local and cloud backups.
> dual sim feature
GrapheneOS fully supports cross-SIM calling and it's one of the features it adds the option to force enable for carriers not otherwise supporting it alongside 5G, VoLTE, Vo5G and VoWiFi
Re: Roblox Officially Supports GrapheneOS
#96Earlier quoted context omitted.
My understanding was that you have to install google messages to get RCS to work and on google's end it gets finicky about device ids. I read a couple blogs where people found RCS to be really unstable on GrapheneOS even with a couple workarounds. If I'm going to have to install a bunch of google products onto my phone anyways, I don't buy the benefits as much. I also had a recent experience being shaken down by a bo…
RCS is unstable on iOS, too, for the same reasons SMS has always been unstable. It’s the nature of the protocol, unfortunately.
Re: Roblox Officially Supports GrapheneOS
#97Earlier quoted context omitted.
RCS is unstable on iOS, too, for the same reasons SMS has always been unstable. It’s the nature of the protocol, unfortunately.
Maybe I should've specified: I have seen many anecdotes of RCS being substantially more unreliable on GrapheneOS than it is on stock Android.
Re: Roblox Officially Supports GrapheneOS
#98Earlier quoted context omitted.
Maybe I should've specified: I have seen many anecdotes of RCS being substantially more unreliable on GrapheneOS than it is on stock Android.
Finish the play: unreliable in what way, on which side (send, receive)?
Re: Roblox Officially Supports GrapheneOS
#99Earlier quoted context omitted.
> So the issue with RCS is that google just this last year made the move from their internal implementation of E2EE for RCS to the standard implementation based on MLS (now that the standard impl is actually viable). > They did this quietly in the background and most people didn't notice but in doing so they released new system/OS level services and started relying on those. And notably they did this rollout staggere…
> What's left in terms of meaningful technical barriers, that would prevent this all from being baked into Android instead of requiring Play Services? The short version: no open source RCS libraries exist. The implementation in AOSP is out of date/dead.
Re: Roblox Officially Supports GrapheneOS
#100support? I'm yet to come across an Android app I can't run on GrapheneOS.. what exactly are they doing?