If you are using Perforce as an enterprise system, $500 is peanuts. Perforce can get pricey. We used to be a Perforce shop, in my last job. However, I continue to be amazed that Perforce survived Git. I assume its ability to handle large binaries has been what saved it. I seem to remember an HN posting, some time ago, about a new system, aimed at creatives, and that handles big binaries. It looked fairly good, but no…
Perforce charges $500 for training training videos.. and it's AI narrated
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Re: Perforce charges $500 for training training videos.. and it's AI narrated
#92Earlier quoted context omitted.
> However, I continue to be amazed that Perforce survived Git. Virtually 100% of non-indie devs use Perforce. Is Perforce good? Ehhh not really. It’s been stagnant for 15 years. Is Git capable of meeting game dev needs? It’s not enough close. No Git LFS does not count. Personally I think even Git is mediocre at best. But it’s all modern devs know. So there’s been very little progress towards version control that does…
> Virtually 100% of non-indie devs use Perforce. Not really. There are better products out there. When I worked at Triple-A studio, we used Alienbrain, which is specifically tailored for huge binary versioning with previews and stuff. We had terabytes of assets, and Alienbrain handled it well, including seamless integration into pipelines - something a stock git or Perforce would never achieve.
Alienbrain has very minimal usage in comparison to perforce. Very minimal.