Earlier quoted context omitted.
> It matters because if Apple embraced Vulkan it would give more market share to one standard API for non-Windows platforms. How does this actually help Apple customers have a better experience in some unique way that live translation to Metal does not? Runtime GPU compilers already do plenty of runtime translation; having worked on several I could be convinced having a simpler interop layer would make things smoothe…
> How does this actually help Apple customers have a better experience in some unique way that live translation to Metal does not? By decoupling the support for Windows games from Apple's whimsical downstream release cycle, obviously. Proton would build perfectly fine on macOS with proper DXVK support, enabling the "same day" support patches that the Steam Deck and Steam Frame enjoy. There would be no need to wait to…
I’m not sure the community needs that much support from apple either. Lot of projects have figured out how to targete AIR directly by now.