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The console wars have been lost

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91–100 of 121 posts

Re: The console wars have been lost

#91
post #64

Somewhere along the way, consoles lost where they fit into the 'living room space'. The biggest thing (for me) was when games stopped with local co-op. Having two controllers and being able to play together was a good way to spend time doing casual gaming. Lego star wars did it well. Gears of War, Halo and others used to be a good way to to spend time with your children. The Wii had all ages playing together. Now, al…

Cutting the default hw setup to one controller was definitely MBA coded shortsightedness imo. It was de-incentivizing for living room multi-player modes in games, which in turn reduced a unique console advantage vs PC, all for a small savings in hardware.

I guess they were hoping to sell additional controllers..

Re: The console wars have been lost

#92
post #90

Earlier quoted context omitted.

Of course games that don’t have controller support won’t work with controller. The steam store marks this with a label / rating system. If it’s for a green mark then everything will work with a controller.

It's a game with great controller support! I play it a lot with a controller. It's just that in the PC gaming space, "controller support" doesn't necessarily mean that you can log in to the launcher and launch the game without a keyboard and mouse. The assumption is that you always have a keyboard and mouse, and some people also happen to have a controller in addition .

I got a steam deck 2 years ago and I haven’t run in to any games like this. They all either skip the launcher or have a controller navigable one.

I just had a look at the steam page and valve has listed a long list of usability issues with this game. I guess if it was a console they could just reject it and make the devs fix the issues. But it’s still cleanly presented to the user that there’s issues here and up to them to decide what to do.

Re: The console wars have been lost

#93
post #90

Earlier quoted context omitted.

It's a game with great controller support! I play it a lot with a controller. It's just that in the PC gaming space, "controller support" doesn't necessarily mean that you can log in to the launcher and launch the game without a keyboard and mouse. The assumption is that you always have a keyboard and mouse, and some people also happen to have a controller in addition .

I got a steam deck 2 years ago and I haven’t run in to any games like this. They all either skip the launcher or have a controller navigable one. I just had a look at the steam page and valve has listed a long list of usability issues with this game. I guess if it was a console they could just reject it and make the devs fix the issues. But it’s still cleanly presented to the user that there’s issues here and up to t…

[dead]

Re: The console wars have been lost

#94
post #64

Somewhere along the way, consoles lost where they fit into the 'living room space'. The biggest thing (for me) was when games stopped with local co-op. Having two controllers and being able to play together was a good way to spend time doing casual gaming. Lego star wars did it well. Gears of War, Halo and others used to be a good way to to spend time with your children. The Wii had all ages playing together. Now, al…

Cutting the default hw setup to one controller was definitely MBA coded shortsightedness imo. It was de-incentivizing for living room multi-player modes in games, which in turn reduced a unique console advantage vs PC, all for a small savings in hardware.

Even my Super Nintendo with Street Fighter II pack-in only included a single controller. Christmas day was fun but not as fun as it could have been.

Re: The console wars have been lost

#95
post #73

Earlier quoted context omitted.

Valve has also solved that by incorporating trackpads to the controller. I bet the PS controllers's trackpads can also be used for that.

You can't seriously argue that using a keyboard/mouse interface using the controller track pad is as nice an experience as just using a controller-focused interface. And since the Steam Machine doesn't come with a controller, I would bet that a large fraction of users will be using an xbox controller or something.

> You can't seriously argue that using a keyboard/mouse interface using the controller track pad is as nice an experience as just using a controller-focused interface.

I didn't.

Re: The console wars have been lost

#96
post #56

Earlier quoted context omitted.

"Game consoles" are a niche lifestyle item for gen-X and millennials with money to waste. (Like vinyl records.) Nobody under 20 knows what a "console" is even for, they play games on their iPhone almost exclusively.

If only mobile devices had better external monitor support. It’s funny that iOS / macOS has by far the best controller experience from all devices pairing wise (even getting an Xbox controller to work properly on windows requires a dongle). iPad + controller just lacks games (and with emulators not even that, just good configuration).

> If only mobile devices had better external monitor support.

What I don’t get is modern phones are impressive. My iPhone from several years back was capable of running full blown Civ6 and certain older Total War titles. So clearly the raw compute power and control limitations aren’t an issue (I doubt game companies care much about the latter at all now that RTS games made it consoles)

Yet I don’t see many interesting games available for mobile. It’s all copy/paste puzzle/gambling/idle/gacha crap.

Re: The console wars have been lost

#97
post #73

Earlier quoted context omitted.

You can't seriously argue that using a keyboard/mouse interface using the controller track pad is as nice an experience as just using a controller-focused interface. And since the Steam Machine doesn't come with a controller, I would bet that a large fraction of users will be using an xbox controller or something.

> You can't seriously argue that using a keyboard/mouse interface using the controller track pad is as nice an experience as just using a controller-focused interface. I didn't.

Then what did you argue? What was the point of your comment? How is the problem "solved"?

Re: The console wars have been lost

#98
post #94
post #64

Earlier quoted context omitted.

Cutting the default hw setup to one controller was definitely MBA coded shortsightedness imo. It was de-incentivizing for living room multi-player modes in games, which in turn reduced a unique console advantage vs PC, all for a small savings in hardware.

Even my Super Nintendo with Street Fighter II pack-in only included a single controller. Christmas day was fun but not as fun as it could have been.

Maybe I'm remembering Costco specials or something then lol

Re: The console wars have been lost

#99
post #96
post #56

Earlier quoted context omitted.

If only mobile devices had better external monitor support. It’s funny that iOS / macOS has by far the best controller experience from all devices pairing wise (even getting an Xbox controller to work properly on windows requires a dongle). iPad + controller just lacks games (and with emulators not even that, just good configuration).

> If only mobile devices had better external monitor support. What I don’t get is modern phones are impressive. My iPhone from several years back was capable of running full blown Civ6 and certain older Total War titles. So clearly the raw compute power and control limitations aren’t an issue (I doubt game companies care much about the latter at all now that RTS games made it consoles) Yet I don’t see many interestin…

Indeed. The platform is severely underused due to the economics. From more recent games I played Alien Isolation (works great, but I didn’t finish it), Monkey Island (iPad is perfect for point and clicks), X-Com was also perfect. The power is there.

Re: The console wars have been lost

#100

Earlier quoted context omitted.

Yes, consoles are an expensive lifestyle item for millennials who have money now.

You've repeated this baseless assertion three times now verbatim without adding any justification whatsoever for your beliefs that I think would self-evidently not survive contact with reality if you had any interaction with teenagers. From the statistics I can find, around 30% of console players are GenZ/GenA.

> From the statistics I can find, around 30% of console players are GenZ/GenA.

This is a theoretical maximum in a specific USA-centric bubble.

Consoles (and gaming in general) is just not a thing for teenagers anymore.

Gaming is gonna go the way of the electric guitar. Remember when guitar was actually cool and not just a midlife crisis marker for tired middle aged men?

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