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OpenRA

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Re: OpenRA

#91
post #45
post #42

Earlier quoted context omitted.

The load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable. For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine. So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. Heartbreaking.

> So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. It's super impressive this works at all.

Starcraft 2 has the same overall design. If you disconnected and rejoined in an online match you could watch it scrub through the entire game to get back to the synchronization point (not theoretically necessary I guess, but probably avoids a lot of headaches). 10:1 for simulation to real-time feels pretty on-par with what I remember blizzard could achieve.

Re: OpenRA

#92
post #83

I heard that the Red Alert 2 source code is officially (while unannounced) lost, which is why there has been no remaster. Is this true?

EA showed they had Red Alert 2 tapes in the archive when they did the C&C Remaster stuff back in 2018-2020

The Mental Omega folks are also known to have a complete archive of everything which is why their "mod" is such a technical achievement above what the game engine can normally do

Re: OpenRA

#93
Would be nice if they finished Tiberian Sun/Red Alert 2 support.

I only complain because I put in over $1,000 USD as part of a crowd funding campaign to do just that

...13 years ago :(

Re: OpenRA

#94
post #75

It is funny how StarCraft Brood War runs circles around C&C games - people still play it online, there are still 20k dollar tournaments in Korea... the game is just more fun to play and to watch. It received an official remaster too that was only a graphics update Meamwhile people make threads about RA what was a bad game even when it came out - "strategy" was to made few overpowered towers, then mass tanks and flood…

People say the same about AoE 2 compared to 1, yet I enjoy 1 a ton (my partner and I regularly play it) and found 2 annoying and couldn't get into it. Might it not just be that some people like RA better than your favorite game?

SC having the status it does in Korea has other causes than only being a good game. I wouldn't argue football is better than some other sport because fifa holds a tournament with prize money that many people watch

Re: OpenRA

#96
post #42

Earlier quoted context omitted.

Weird. I find the balance for player vs AI to be actually pretty horrible. AI can outrange artillery sight so you have no choice but to push forward always or micro manage units. I have a fork of OpenRA on my GitHub where I try to address this, along with pathfinding bugs, enabling Tiberian Sun and fixing bugs with that. I also updated it to cross platform .NET 10 and bumped the performance up about 6-10x fixing mino…

The load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable. For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine. So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. Heartbreaking.

I want a VCS that works this way:

1. download current version of Linux

2. an MS-DOS/Minix dualboot VM starts with Linus beating Prince of Persia

3. fast-forward all the way through the history of Linux to him merging the relevant patchset

Re: OpenRA

#97
OpenRA is awesome. However playing it online, for me felt highly toxic for me. I heard this a lot in the community.

Re: OpenRA

#98
post #87

Related. Others? OpenRA – Classic strategy games rebuilt for the modern era - https://news.ycombinator.com/item?id=42823667 - Jan 2025 (122 comments) OpenRA – Classic strategy games rebuilt for the modern era - https://news.ycombinator.com/item?id=37553193 - Sept 2023 (169 comments) OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era - https://news.ycombinator.com/item?id=28511076 - Sept 202…

This is possibly related

EA Open Sources Command and Conquer: Red Alert, along with other games

https://news.ycombinator.com/item?id=43197131

Re: OpenRA

#99
post #45

Earlier quoted context omitted.

> So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. It's super impressive this works at all.

Starcraft 2 has the same overall design. If you disconnected and rejoined in an online match you could watch it scrub through the entire game to get back to the synchronization point (not theoretically necessary I guess, but probably avoids a lot of headaches). 10:1 for simulation to real-time feels pretty on-par with what I remember blizzard could achieve.

OpenRA has that ... for single-player saves!

Re: OpenRA

#100

Earlier quoted context omitted.

I love using the RA OST for coding. The songs are fun and fast paced with low lyrics. It helps that this is a childhood favorite game of mine.

Try the Doom ones.

Against all the evil that Hell can conjure, all the wickedness that mankind can produce, we will send unto them... only you. Rip and tear, until it is done.

And then I pay bills for eight hours.

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