Earlier quoted context omitted.
The load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable. For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine. So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. Heartbreaking.
> So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. It's super impressive this works at all.
OpenRA
91–100 of 174 posts
Re: OpenRA
#92I heard that the Red Alert 2 source code is officially (while unannounced) lost, which is why there has been no remaster. Is this true?
The Mental Omega folks are also known to have a complete archive of everything which is why their "mod" is such a technical achievement above what the game engine can normally do
Re: OpenRA
#93I only complain because I put in over $1,000 USD as part of a crowd funding campaign to do just that
...13 years ago :(
Re: OpenRA
#94It is funny how StarCraft Brood War runs circles around C&C games - people still play it online, there are still 20k dollar tournaments in Korea... the game is just more fun to play and to watch. It received an official remaster too that was only a graphics update Meamwhile people make threads about RA what was a bad game even when it came out - "strategy" was to made few overpowered towers, then mass tanks and flood…
SC having the status it does in Korea has other causes than only being a good game. I wouldn't argue football is better than some other sport because fifa holds a tournament with prize money that many people watch
Re: OpenRA
#95Re: OpenRA
#96Earlier quoted context omitted.
Weird. I find the balance for player vs AI to be actually pretty horrible. AI can outrange artillery sight so you have no choice but to push forward always or micro manage units. I have a fork of OpenRA on my GitHub where I try to address this, along with pathfinding bugs, enabling Tiberian Sun and fixing bugs with that. I also updated it to cross platform .NET 10 and bumped the performance up about 6-10x fixing mino…
The load/save is what kills me. It's a great project, but having to wait 2 hours for a game to load, fans blaring on my laptop, makes it less playable. For context, I love huge, massive maps with loads of players. OpenRA replays the entire game to restore, it doesn't have a save-current-state routine. So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. Heartbreaking.
1. download current version of Linux
2. an MS-DOS/Minix dualboot VM starts with Linus beating Prince of Persia
3. fast-forward all the way through the history of Linux to him merging the relevant patchset
Re: OpenRA
#97Re: OpenRA
#98Related. Others? OpenRA – Classic strategy games rebuilt for the modern era - https://news.ycombinator.com/item?id=42823667 - Jan 2025 (122 comments) OpenRA – Classic strategy games rebuilt for the modern era - https://news.ycombinator.com/item?id=37553193 - Sept 2023 (169 comments) OpenRA: Red Alert, Command and Conquer, Dune 2000, Rebuilt for the Modern Era - https://news.ycombinator.com/item?id=28511076 - Sept 202…
EA Open Sources Command and Conquer: Red Alert, along with other games
Re: OpenRA
#99Earlier quoted context omitted.
> So 20 hours of massive map + 8 players means 2 hours of pegged CPU to reload the save. It's super impressive this works at all.
Starcraft 2 has the same overall design. If you disconnected and rejoined in an online match you could watch it scrub through the entire game to get back to the synchronization point (not theoretically necessary I guess, but probably avoids a lot of headaches). 10:1 for simulation to real-time feels pretty on-par with what I remember blizzard could achieve.
Re: OpenRA
#100Earlier quoted context omitted.
I love using the RA OST for coding. The songs are fun and fast paced with low lyrics. It helps that this is a childhood favorite game of mine.
Try the Doom ones.
And then I pay bills for eight hours.