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Pirates, a naval warfare game inspired by Sid Meier's Pirates

piwodlaiwo.github.io

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Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#91
post #80

I'm actually building a boat game for my 5yo son. We're building it together. I decided on using Love2d as the framework and I'm basically distributing a DMG to family and friends to run it and test it.

lucky kid. please share it here! we'd love to help.

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#92
post #71

This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down. Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0]. I'm interested to see if developing parts of Game A…

Is it even possible to win the game? I've played it 100 million times in a monte carlo simulation and even applied two heuristics to hit a winning strategy: 1. heavily over- or under-weighted choosing tractor production when paid tasks are available; 2. when a paid task was available in the previous round but not chosen, the weight for this round is reduced The best result I've gotten is 998 tractors after round 120.

[deleted]

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#93
post #62

Earlier quoted context omitted.

on a mac, windows, or linux? I have tested it in both browsers only on the mac but I don't see any reason why it would not work on a different OS since it is only HTML5 canvas

I also experience this on Firefox 151.0.3 on Linux

interesting, what Linux btw, Ubuntu?

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#95
post #30

This is pretty cool as a prototype, nice job! I'd say it needs some progression (one-on one to one-on-multiple, think 1xL against 2xS, etc.), as well as some more map variation (channels, islands, hazards like a giant whirlpool, kraken, the works). As a final shape, multiplayer would be pretty cool, but of course that's quite a bit more difficult... But I for one would be there for it :)

i like the idea of a progression, and multiplayer is coming

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#97
I played the demo that came with Windows in the late 2000s when I was a teenager and became so addicted to it. Because I couldn't afford at the time to buy the full game, I stopped when the demo features ran out. This post brought me back and I can see it's available on Steam. [0]

[0] https://store.steampowered.com/app/3920/Sid_Meiers_Pirates/

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#99
post #62

Earlier quoted context omitted.

Same here, using Firefox 151.0.4

on a mac, windows, or linux? I have tested it in both browsers only on the mac but I don't see any reason why it would not work on a different OS since it is only HTML5 canvas

Windows 11 IoT Enterprise LTSC 24H2

Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates

#100
post #91
post #80

I'm actually building a boat game for my 5yo son. We're building it together. I decided on using Love2d as the framework and I'm basically distributing a DMG to family and friends to run it and test it.

lucky kid. please share it here! we'd love to help.

Thanks! I'll consider that, and I'll put it on github and allow others to even translate put their own audio/graphics on that's more relevant to your kid's preference. Mine is in Norwegian only (text and audio).
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