I'm actually building a boat game for my 5yo son. We're building it together. I decided on using Love2d as the framework and I'm basically distributing a DMG to family and friends to run it and test it.
Pirates, a naval warfare game inspired by Sid Meier's Pirates
91–100 of 114 posts
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#92This 100% has the "vibe" of the original game but should include that if you sail "into the wind" it slows you down. Also, I've been trying to make a remix of SMP but with a princess theme for my daughters. Been experimenting with making other games to practice building out game mechanics and stumbled into making a game where you manage a Soviet Tractor Factory [0]. I'm interested to see if developing parts of Game A…
Is it even possible to win the game? I've played it 100 million times in a monte carlo simulation and even applied two heuristics to hit a winning strategy: 1. heavily over- or under-weighted choosing tractor production when paid tasks are available; 2. when a paid task was available in the previous round but not chosen, the weight for this round is reduced The best result I've gotten is 998 tractors after round 120.
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#93Earlier quoted context omitted.
on a mac, windows, or linux? I have tested it in both browsers only on the mac but I don't see any reason why it would not work on a different OS since it is only HTML5 canvas
I also experience this on Firefox 151.0.3 on Linux
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#94Good but too easy
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#95This is pretty cool as a prototype, nice job! I'd say it needs some progression (one-on one to one-on-multiple, think 1xL against 2xS, etc.), as well as some more map variation (channels, islands, hazards like a giant whirlpool, kraken, the works). As a final shape, multiplayer would be pretty cool, but of course that's quite a bit more difficult... But I for one would be there for it :)
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#96For me the watercolor imagery and music were half the game (Pirates Gold). https://www.youtube.com/watch?v=sOPdsiOp5R0
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#97[0] https://store.steampowered.com/app/3920/Sid_Meiers_Pirates/
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#98fun yesterday, but today there's 3 screens of answering the same questions with ever replay? at least put all the questions on the same screen, this "modern" way is ridiculous
Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#99Re: Pirates, a naval warfare game inspired by Sid Meier's Pirates
#100I'm actually building a boat game for my 5yo son. We're building it together. I decided on using Love2d as the framework and I'm basically distributing a DMG to family and friends to run it and test it.
lucky kid. please share it here! we'd love to help.