I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c. I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then): - Notably you have 60 minutes to finish the game.…
Another notable mechanic was the rewind. Didn't see that again until Braid, which really went to town with it.
How we made hit video game Prince of Persia
91–100 of 113 posts
Re: How we made hit video game Prince of Persia
#92Earlier quoted context omitted.
I really appreciate the offer. I live in South America, so this is a no-go. How come you didn't read it? Did you lose interest?
Aren't there low cost courier services in your country which all they do is bring your stuff from the US? In my country, bringing packages from amazon, ebay, etc cost 2.5$ for a pound.
As I said, I'm not looking for help here. I do know where to buy the book and I can afford it. I just haven't decided to buy it (yet) for the myriad of reasons people sometimes refrain from impulsively buying all the things :)
Also, I'm afraid of buying it and then never reading it, like it happened to the other commenter.
Re: How we made hit video game Prince of Persia
#93Earlier quoted context omitted.
Assuming we’re talking about the Stripe Press book: if you email me and if you have a US address I’d be glad to mail you my totally unread copy which is mostly just gathering dust for me. (Email in profile.)
I really appreciate the offer. I live in South America, so this is a no-go. How come you didn't read it? Did you lose interest?
It's more the satisfaction of (a) doing a small nice thing for a stranger on the Internet while also (b) freeing up a little shelf space is also worth the ~$5 it would cost me to mail it to someone.
Re: How we made hit video game Prince of Persia
#94Re: How we made hit video game Prince of Persia
#95I have a soft spot for Prince of Persia, but I have an even softer spot for Karateka, its (rotoscoped) predecessor on an ancient green phosphor Apple //e, a computer (and an age) where everything seemed possible.
Re: How we made hit video game Prince of Persia
#96The developers of Prince of Persia still talking about the game more than 30 years later seems very bizarre to me. I remember a game called Flashback having very a similar graphical sprite animation innovation around the time PoP was released and I remember it being very fun to play, but nobody talks about it the same way. What's the deal with Price of Persia?
Re: How we made hit video game Prince of Persia
#9749 minute Amiga play through for those feeling like a nostalgia hit: https://www.youtube.com/watch?v=ukSECkajKYA
Re: How we made hit video game Prince of Persia
#98Earlier quoted context omitted.
It was also incredibly difficult. As a kid I couldn’t go beyond the first level. It was also difficult to attack the enemy at the right time. But still it was an amazing experience whenever I played it. I felt the pressure and the need to start again like no other game nowadays. But maybe that’s just because I was a kid.
>It was also incredibly difficult. And we dumb kids used to play it without the manual. It was a minor victory day for us when we finally figured out how to pick up the sword!
Re: How we made hit video game Prince of Persia
#99I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c. I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then): - Notably you have 60 minutes to finish the game.…
Somehow in my mind the animation of it and Another World/Out of this World felt similar, and way outside everything else that was available at the time. The games even felt very similar, but I never got particularly far in either so that could well be just the perspective of youth.
Re: How we made hit video game Prince of Persia
#100I will always have a soft spot for the original Prince of Persia. It was one of those games I played constantly as a child, although only when my dad would let me use his Apple ][c. I only realize it now but it had some very unique game mechanics that even today you don't see very often (ok maybe that's a bit of a stretch but the mechanics were novel to me back then): - Notably you have 60 minutes to finish the game.…
The game came on a floppy disk; if you inserted it in the drive upside down (the Apple II only used one side of the medium) you found (unusually) that the game would load, but was rendered upside down.
It was fully playable. Non trivial given the way those games were written!!!