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Pokemon Emerald Ported to WebAssembly (100k FPS)

pokeemerald.com

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Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#93

Earlier quoted context omitted.

This is super cool. Do you have any code up in a public repo that I could peek at? I've been working on and off on a static recompiler for playstation games, wasm was kind of my end goal.

Thanks man, feel free me to DM me on X if you'd like to discuss further, I am planning to push the code to a repo seeing as Xonotic is an OSS game and requires any changes to also be open sourced. And a Playstation recomp implemented in WASM is interesting to think about! X link: https://x.com/AlexStLouis10

Heads up: GPLv3 dictates you deliver the source once you distribute the compiled code to someone else, not just that you plan to some time in the future.

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#95
post #3

Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.

They removed the credits and copyed from this project

https://github.com/rh-hideout/pokeemerald-expansion

Re: Pokemon Emerald Ported to WebAssembly (100k FPS)

#100

Cool but any chance of audio? That's half of the experience.

Working on an audio port at https://github.com/ottohg/pokeemerald-wasm, and I've gotten pretty far. It's working, but there are just accuracy and instrument issues that need to be sorted out before it's in a playable state.
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