Pokemon Emerald Ported to WebAssembly (100k FPS)
91–100 of 108 posts
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#92Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#93Earlier quoted context omitted.
This is super cool. Do you have any code up in a public repo that I could peek at? I've been working on and off on a static recompiler for playstation games, wasm was kind of my end goal.
Thanks man, feel free me to DM me on X if you'd like to discuss further, I am planning to push the code to a repo seeing as Xonotic is an OSS game and requires any changes to also be open sourced. And a Playstation recomp implemented in WASM is interesting to think about! X link: https://x.com/AlexStLouis10
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#94Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#95Ok. So what’s interesting here, presumably, is that this isn’t a wasm GBA emulator (which also exist and work). This is the game itself compiled to wasm. Even though no official source code was ever published, there was a community based decompilation.
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#96https://github.com/rh-hideout/pokeemerald-expansion/blob/mas...
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#97Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#98https://github.com/tripplyons/pokeemerald-wasm/
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#99omg, this is so good. My son keep asking me to buy it somewhere, and now he play it.
Re: Pokemon Emerald Ported to WebAssembly (100k FPS)
#100Cool but any chance of audio? That's half of the experience.