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SimCity 3k in 4k (2025)

thran.uk

91–100 of 217 posts

Re: SimCity 3k in 4k (2025)

#91
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

This looks great, I just bought a copy. While it's downloading I'm perusing the listing, and I'm curious if this supports generating a large image/print of your finished city, like you could in SCURK (SimCity Urban Renewal Kit, which shipped with SC2K).

One thing I particularly loved was printing out very large maps of my city to go on the wall :)

Edit: I like the music a lot, and the little tutorial guy is endearing. One question, how do I move the viewport around? I tried scroll click drag, mouse button drag, arrow keys.

Re: SimCity 3k in 4k (2025)

#92
Back when SimCity 2000 was released, younger me somehow found a phone number for Maxis and actually called them to rave about it. At some point in the message, I very confidently told them to make “SimCity 3000.”

When SimCity 3000 came out, I couldn't help but wonder if I inspired them. "Remember that kid was really stoked about 3000."

Re: SimCity 3k in 4k (2025)

#93
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

This looks great, I just bought a copy. While it's downloading I'm perusing the listing, and I'm curious if this supports generating a large image/print of your finished city, like you could in SCURK (SimCity Urban Renewal Kit, which shipped with SC2K). One thing I particularly loved was printing out very large maps of my city to go on the wall :) Edit: I like the music a lot, and the little tutorial guy is endearing…

That's a super cool idea. Actually we have an internal thingy to export your city to blender, then we can have nice images like this one: https://microlandia.city/assets/press/keyart/t21.jpeg

Maybe we manage to make something that doesn't need blender (though it probably won't look as cool) or we just stop dev-gatekeeping the function that exports the 3d file. Consider it done for the next point release :)

Re: SimCity 3k in 4k (2025)

#94
post #59

I love this game so much. One of the reasons I started to make a city builder* is because I don't like where the genre is going. The focus on photorealism in modern city builders took away the apophenia, or "food for imagination" that was a core element since the first SimCity. As a matter of fact, Will Wright used to say that the real simulation runs in the player's minds (or something like that). Sure, there's some…

Do you have water and ports on the roadmap. I'd love some boats :)

Re: SimCity 3k in 4k (2025)

#95
post #12

This was one of my favourite games. City simulators took up an enormous amount of my childhood and I still dream about arcologies. When I see a modern development like Brentwood in Canada's BC or some older ones like along the river in Chicago it reminds me of the wonders we can build. As an aside since it's in the article, what are other cultures' irreverent targets? e.g. Anglo-cultures seem to casually joke about d…

> and I still dream about arcologies even after 9/11 and London's Greenfeel Tower fire? The vertical living seems very strained to me after events like that. Sure, they are not common issues, but there's always that thought in the back of my mind of what if.

Apartments are safer than single family houses regarding fires.

In 2023, the annual fire fatality rates for single-family homes and older multifamily homes were roughly equivalent at 7.6 and 7.7 deaths per million, respectively. In contrast, according to Pew researchers, the annual fire fatality rate for newer multifamily residences was 1.2 deaths per million.

https://www.multifamilyexecutive.com/apartment-trends/modern...

Re: SimCity 3k in 4k (2025)

#96
post #52
post #25

Earlier quoted context omitted.

> The picture caption with a 9/11 joke is a little off-putting 9/11 seems to be an important milestone in his life. In the about section of his web page it says this: Q:/> How old are you? A:/> I can't remember the collapse of the Soviet Union, but I can remember 9/11.

I always thought of 9/11 as the major event for older millennials. I used to think it was all millennials, but many weren't even in kindergarten when it happened.

Honestly my personal millennial generation cut-off is the "remember before 9/11 world" vs "don't before remember 9/11 world" group of kids.

Re: SimCity 3k in 4k (2025)

#97
post #93

Earlier quoted context omitted.

This looks great, I just bought a copy. While it's downloading I'm perusing the listing, and I'm curious if this supports generating a large image/print of your finished city, like you could in SCURK (SimCity Urban Renewal Kit, which shipped with SC2K). One thing I particularly loved was printing out very large maps of my city to go on the wall :) Edit: I like the music a lot, and the little tutorial guy is endearing…

That's a super cool idea. Actually we have an internal thingy to export your city to blender, then we can have nice images like this one: https://microlandia.city/assets/press/keyart/t21.jpeg Maybe we manage to make something that doesn't need blender (though it probably won't look as cool) or we just stop dev-gatekeeping the function that exports the 3d file. Consider it done for the next point release :)

Beautiful, yes, that's what I am looking for. One question, how do I move the viewport around? I've tried various click drags and arrow keys. Pan/zoom/tilt works great.

Re: SimCity 3k in 4k (2025)

#98
Uhh... in 4k glory. This is one of my top games ever. Just bought the book "BUILDING SIMCITY" from MIT Press and I have it next to me to keep me company.

Re: SimCity 3k in 4k (2025)

#99

> SimCity 3000 is the best SimCity I disagree! SimCity 2K FTW. :) Best balance of complexity IMO and ran pretty well on my old Mac. I'd love a retro-futuristic reboot.

I was replaying SC2K(dos) recently and it is much harder than I expected. Usually these city games are fairly easy chill affairs. On a 1900 hard(max bond) start the only way I found to succeed(marked when I payed off all bonds) was to pause(to avoid early bond repayment losses), use all your money to setup the perfect layout for the next 40 years. Then wait in debt(can't build anything) for 40 years while hopefully your city profit grows past the bond interest amount and you are able to slowly claw yourself out of the red. Then immediately start saving for the replacement power plant as your original one will explode soon. I was not making a comfortable profit until about 1960. And this was after many failed cities, can't fix anything when you can't build anything.

Re: SimCity 3k in 4k (2025)

#100
post #93

Earlier quoted context omitted.

That's a super cool idea. Actually we have an internal thingy to export your city to blender, then we can have nice images like this one: https://microlandia.city/assets/press/keyart/t21.jpeg Maybe we manage to make something that doesn't need blender (though it probably won't look as cool) or we just stop dev-gatekeeping the function that exports the 3d file. Consider it done for the next point release :)

Beautiful, yes, that's what I am looking for. One question, how do I move the viewport around? I've tried various click drags and arrow keys. Pan/zoom/tilt works great.

Up and down arrow keys will change the tilt. left right to rotate in 90 degree steps. WASD to pan.

(the keys can be changed in control settings)

If you're looking for a free-angle view we don't have it, the game is designed to be looked like a isometric game. Having said that, I'm working on a "photo mode" that frees the camera and lets you choose a lens (with depth of field) and a film but so far it's only for shooting pictures and not for actually playing the game.

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