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A few interesting modern pixel fonts

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Re: A few interesting modern pixel fonts

#92

I worked on an embedded project a few years ago using a tiny 128x64 display and wanted to use a pixel font but none of the ones I found made me particularly happy so I made my own. Turns out it is very easy to do. Font Forge is fantastic and very easy to use and once you get going by nailing down a few letters at the size you want you can quickly make something that is cohesive, pleasant, and easy to read. I highly r…

What's the experience with Font Forge for creating pixel fonts? I have never used it but I always assumed that a font creation tool made for arbitrary style "vector" fonts is probably unwieldy if all you want is square pixels, to be rendered pixel-perfect, etc.

Re: A few interesting modern pixel fonts

#93
post #60

A forgotten point is that modern pixel fonts all assume pixels have a 1:1 ratio: height the same as width, so an 8x8 character box is perfectly square. That's NOT true for many of the old computer displays. Most had finer resolution in the horizontal compared to vertical lines, so more pixels across than in the same distance down. 1:1 "square pixels" was an innovation of the Macintosh, and very unusual for the time.…

Square pixels were certainly not an innovation of the Macintosh. The earliest raster scan workstation I'm aware of is the Alto, released in 1973. It and the ones that came after it like the Star and Dorado all had square pixels. So did the early 1980s engineering workstations like Apollo and Sun, which also came out before Macintosh.

Re: A few interesting modern pixel fonts

#94
post #93
post #60

A forgotten point is that modern pixel fonts all assume pixels have a 1:1 ratio: height the same as width, so an 8x8 character box is perfectly square. That's NOT true for many of the old computer displays. Most had finer resolution in the horizontal compared to vertical lines, so more pixels across than in the same distance down. 1:1 "square pixels" was an innovation of the Macintosh, and very unusual for the time.…

Square pixels were certainly not an innovation of the Macintosh. The earliest raster scan workstation I'm aware of is the Alto, released in 1973. It and the ones that came after it like the Star and Dorado all had square pixels. So did the early 1980s engineering workstations like Apollo and Sun, which also came out before Macintosh.

I think the Amiga is the most well-known example of what OP means. Older home computers which could be connected to TVs generally had resolutions up to 320x200 (or x240 for PAL) and square pixels. The Amiga could double that on both axes to 640x400/480, but because of the interlaced display of typical TVs/TV-based monitors, that would flicker so bad that it made productive working impossible. So the default resolution used by AmigaOS was 640x200/240, and the fonts were optimized for that.

Re: A few interesting modern pixel fonts

#96
post #94
post #93

Earlier quoted context omitted.

Square pixels were certainly not an innovation of the Macintosh. The earliest raster scan workstation I'm aware of is the Alto, released in 1973. It and the ones that came after it like the Star and Dorado all had square pixels. So did the early 1980s engineering workstations like Apollo and Sun, which also came out before Macintosh.

I think the Amiga is the most well-known example of what OP means. Older home computers which could be connected to TVs generally had resolutions up to 320x200 (or x240 for PAL) and square pixels. The Amiga could double that on both axes to 640x400/480, but because of the interlaced display of typical TVs/TV-based monitors, that would flicker so bad that it made productive working impossible. So the default resolutio…

Even in the PC world, the most common resolution in for CGA, EGA, and VGA remained 320x200 for many years. With square pixels, this would be 16:10, but the usual case was that this resolution was displayed fullscreen on a 4:3 display, so individual pixels would have an aspect ratio of 5:6.

Most DOS-era games took this into account, so e.g. if the artist wanted to draw a circle 20 pixels tall, they'd make it 24 pixels wide. Textmode followed this pattern as well, so when rendered on a modern square-pixel display without aspect correction, will look vertically squashed compared to their original appearance.

Re: A few interesting modern pixel fonts

#97
post #92

I worked on an embedded project a few years ago using a tiny 128x64 display and wanted to use a pixel font but none of the ones I found made me particularly happy so I made my own. Turns out it is very easy to do. Font Forge is fantastic and very easy to use and once you get going by nailing down a few letters at the size you want you can quickly make something that is cohesive, pleasant, and easy to read. I highly r…

What's the experience with Font Forge for creating pixel fonts? I have never used it but I always assumed that a font creation tool made for arbitrary style "vector" fonts is probably unwieldy if all you want is square pixels, to be rendered pixel-perfect, etc.

It's pretty much MS Paint type experience. You get a grid and color pixels black or white. But you can move up/down grid sizes automatically and then you get to fix it at different grid sizes.

Re: A few interesting modern pixel fonts

#98
post #14

Analog Mono and Two Slice are really neat. If you like those, you'll probably also like another of my favorite modern pixel fonts: Departure Mono. https://departuremono.com

Came here to say the same, I actually like Departure so much I use it as my coding and Terminal font. I'll definitely be trying out the fonts in the original post.

For programming, you can also try out Terminus (there’s also a TTF version): https://files.ax86.net/terminus-ttf/

Re: A few interesting modern pixel fonts

#99

Could somebody explain the Coral Pixel font? It makes no sense to me, given that the whole point of sub pixels was to look sharp without looking colorful. It only ever looked like that when you took a screenshot and then zoomed in, which seems extremely niche.

Depends on the DPI of your monitor and your glasses prescription.

Oooh, you mean people turned on sub pixel rendering while running their screen at a non-native resolution and thus got these colors all the time? Yeah, I guess that could cause nostalgia.

Thanks!

Re: A few interesting modern pixel fonts

#100

Anyone else still using the 7x13 "misc fixed" font that comes with X11? I just can't switch. Perfectly readable on both 14" 1920×1200 and 35" 3440×1440. Yes it's small but that's kinda the point. The only issue is that Nerd Font symbols are really hard to read at that size, even if one manages to get them to render (which isn't that hard in alacritty but needs some extra hacks in rxvt-unicode).

6x10 here. Even more text. Only readable because each pixel is completely distinct.
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