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NetHack 5.0.0

nethack.org

91–100 of 186 posts

Re: NetHack 5.0.0

#91
post #32

In the early days of NetHack, spoilers were not so widely known (the web didn't exist yet) and save scumming was more difficult* (few people had admin access on systems that could run it) compared to now. I wonder how many players today will resist those temptations now that they're not only trivial to discover and execute, but also widely accepted in gaming culture. I urge new players to resist spoilers and cheats f…

Nethack is best played completely spoiled with the wiki open at all times. You'll miss the amazing interactions and stuff otherwise, and it is still challenging either way. It was basically made to be played by source divers in the days before wiki diving.

Savescumming is also just explore/wizard mode with more steps.

Re: NetHack 5.0.0

#92

As an avid Spelunky player(still trying to complete the Cosmic Ocean...), I recently decided to explore some of Spelunky's roots, and set out to learn Nethack, and fell in love with the game. After a few weeks of dying repeatedly, perusing the wiki, and watching the Ascending in Nethack Overexplained series on youtube(highly recommended), I managed to ascend a valkyrie. Planning on trying a harder role soon. It's ama…

I've played so much Moria/Angband/Angband variants, it's funny that I never tried Nethack.

Re: NetHack 5.0.0

#93
Some notable changes in 5.0.0 (spoilers abound):

If a bag of holding explodes (e.g. due to putting a wand of cancellation in it), most of its items are scattered rather than lost

Amnesia no longer causes you to forget maps

Unicorn horns no longer restore lost attributes

Valkyrie ascensions (considered the easiest) are harder: chance to receive Excalibur when dipping a longsword in a fountain is decreased if not a knight, valkyries no longer start with a longsword, valkyrie doesn't gain Stealth until level 3

You can't displace pets into polymorph traps easily to get a super pet

You can apply $ to flip a coin

Re: NetHack 5.0.0

#95

I've been playing on and off for 15 years, sometimes daily for months on end. The deepest I managed to go is level 11, and as soon as I enter the Big Room, I die. In fact, I went past level 8 for the first time this year. I've read all of the NetHack wiki back and forth. I don't have the slightest idea what I'm doing wrong or how to improve. I'm 46 now, and if I continue that pace, I'll be dead before I even reach th…

We can only guess about what's going wrong for you specifically . But I like guessing:

(extremely mild spoilers:)

- A core skill for Nethack is understanding how much danger you're in at any particular moment. Your comment about soldier ants below tells me you've made good progress here. But you need to recognize when you're in danger and how long you have to deal with that problem before you'll react appropriately.

- Nethack's dungeon isn't linear, it branches. (Think of the gnomish mines here, but there are other examples deeper.) When you're getting in over your head in one branch, go back up the stairs and switch to another one.

- When you're in immediate danger, Stop. Look through your inventory, consider your options. Think especially about wands, think about ways to write Elbereth, think about scrolls. Think about ways to use diagonal movement to your advantage to get to an escape, or a more defensible position. You have all the time in the world to think. There may not be a solution, but I've died more than a few times with more than one thing in my inventory that could have saved me.

- You need to be able to identify some things without waiting for a scroll of identify to fall into your lap. Price is the easiest way to identify the scroll of identify itself. It's also straightforward to learn to identify most useful wands: with spoilers or by experimenting. Engraving with the wand will often give you more information than zapping it. A lot of your early I'm In Danger toolkit will come from wands you've identified this way.

Good luck, have fun.

(Intermediate player, a few dozen ascensions 20 years ago.)

Re: NetHack 5.0.0

#97
post #64
post #2

> The build-time "yacc and lex"-based level compiler, the "yacc and lex"-based dungeon compiler, and the quest text file processing previously done by NetHack's "makedefs" utility, have been replaced with Lua text alternatives that are loaded and processed by the game during play. This is very likely a good choice for multiple reasons, but it's truly the end of an era. (NetHack predates Lua, which has been around sin…

Lua is not on base on most distros, that's sad. Also it stops being as portable. By Amiga 68k platforms then. And maybe DOS. Also, there no official Nethack i686 builds. If I were them I'd try some micro-language from https://t3x.org as a pre-processor and bundle it. The T3X0 language itself can do wonders and even be ported to DOS with ease. EDIT: ok, Lua can be portable and even they got DOS ports, this is great.

Nethack embeds Lua 5.4.8, so you don't need it installed from a distribution's package manager. As long as your system can build C99* it can build Lua. And given that Nethack 5.0.0 is C99, this dependency is not reducing portability any further.

* Lua has a LUA_USE_C89 flag so it may be more portable than Nethack 5.0.0 at this point.

Re: NetHack 5.0.0

#98
post #93

Some notable changes in 5.0.0 (spoilers abound): If a bag of holding explodes (e.g. due to putting a wand of cancellation in it), most of its items are scattered rather than lost Amnesia no longer causes you to forget maps Unicorn horns no longer restore lost attributes Valkyrie ascensions (considered the easiest) are harder: chance to receive Excalibur when dipping a longsword in a fountain is decreased if not a kni…

Damn they really nerfed valkyrie. I loved that class.

Re: NetHack 5.0.0

#99
post #82
post #37

Earlier quoted context omitted.

Nethack runs as a setgid process that hides save files from users. Kind of old fashioned now that almost every Unix system is a single user system. There are still public servers for those that want the temptation to be taken away from them. As to spoilers... Everybody reads the spoilers. I doubt anyone has ever ascended spoiler-free.

[Possible obscure spoiler] A friend once showed me a post on rec.games.roguelike.nethack where someone was finally begging for a hint because they'd gone deep in the dungeon and couldn't figure out anything to do next. They couldn't find any staircases down, though they had found a weird vibrating square, and none of the many weird items they'd collected seemed to do anything to help.

This is one of the things that makes a spoiler free run hard to imagine. I think the Oracle can tell you about the ritual but geez it would take you forever to figure this stuff out

Re: NetHack 5.0.0

#100
post #4

I can highly recommend the 3D client especially because it works almost everywhere, hope it will be updated for 5.0.0 soon https://github.com/JamesIV4/nethack-3d Web https://jamesiv4.github.io/nethack-3d/

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