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Revision Demoparty 2026: Razor1911 [video]

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Re: Revision Demoparty 2026: Razor1911 [video]

#91
post #63

Anyone understand why multiple demos have voices singing now.. how do they do it ?

It has been a thing for some time. Even back in the 16-bit days:

- Movement Mina Omistan (1994): https://youtu.be/Ryq8fz_XAhI

- TBL Tint (1996) second part: https://youtu.be/KcSV4qAG-xk?t=459

Re: Revision Demoparty 2026: Razor1911 [video]

#92
The parts where it exits fullscreen and starts messing around with separate windows is really well done. In a way it's playing with the limits of what defines a demo (ie. the user's desktop is part of the performance), which is something I love to see. Same with the notepad animation part. I wonder if they implemented their own notepad-alike from scratch or it they used something like this: https://kylehalladay.com/blog/2020/05/20/Rendering-With-Note...

Re: Revision Demoparty 2026: Razor1911 [video]

#93

Ah wow. I really enjoyed the demoscene back in the 90s. Was never a part of it but I was always fascinated by the effects and music and ascii art that these guys created. A BBS in my city always had the latest e-zines like Reality Check Network and Affinity, and others I forget. Reading up on the scene and about groups like Razor1911 was something I spent a lot of time on when I was younger. Amazing demo and homage t…

> I really enjoyed the demoscene back in the 90s. Was never a part of it but I was always fascinated by the effects and music and ascii art that these guys created. It was quite something... I take it there are quite a few hotshots on HN who used to be in the top groups. I was in a group and we were writing small intros for BBSes with a couple of friends and then we'd get infinite leech/upload ratio on those BBSes. B…

What are using as a linker? Also, do you use protected mode and if yes, what do you use for that, PMODE or CWSDPMI or something else?

Re: Revision Demoparty 2026: Razor1911 [video]

#94

Earlier quoted context omitted.

In demoscene nomenclature, an "intro" is a demo with a sizelimit. This was entered in the demo compo, ergo "no size limit". With file size, most democoders go all the way, both ways. By that I mean that if they choose a sizelimit category, they squeeze out every last byte, and if they don't, most don't care about filesize at all . There's demos these days that are many times bigger than an acceptable video recording…

30 megs is like 2005 era size :D , obvious that it's realtime stuff (and music is probably a significant fraction?).

> The Razor1911 zip[1] is 30MB, which actually is very much on the small side for a current-day demo.

> and music is probably a significant fraction?

For the Razor1911.exe in the ZIP which ends up being 31MB on disk, which is almost entirely made out of a compressed 145MB executable, whose size is mostly 48 PNG files (11MB), 69MB of zeros (nice?), 329 compiled DirectX shader blobs (DXBC) totaling 6MB, One large MP3 of about 17MB and finally like 34MB of what seems to be other types of runtime data like asset tables, font and UI data,

Re: Revision Demoparty 2026: Razor1911 [video]

#95
post #68

This is so sick! Revision faded out the credits part, which is still really cool on its own. The full version (10m 16s) can be viewed at https://www.youtube.com/watch?v=2AnbYNudAyM

Sadly, that full version isn't in 4K, unlike the submission. But this is Hacker News, we can do much better! Here is the actual binary: https://www.pouet.net/prod.php?which=105954 Sadly I couldn't get it to work on Linux with Wine/Proton, like a lot of demos they seem to really be using less common paths, so of course it crashes.

the nfo notes >This demo will not run on intel iris gpus and only in 1080p

Re: Revision Demoparty 2026: Razor1911 [video]

#96

Earlier quoted context omitted.

30 megs is like 2005 era size :D , obvious that it's realtime stuff (and music is probably a significant fraction?).

> The Razor1911 zip[1] is 30MB, which actually is very much on the small side for a current-day demo. > and music is probably a significant fraction? For the Razor1911.exe in the ZIP which ends up being 31MB on disk, which is almost entirely made out of a compressed 145MB executable, whose size is mostly 48 PNG files (11MB), 69MB of zeros (nice?), 329 compiled DirectX shader blobs (DXBC) totaling 6MB, One large MP3 o…

from the nfo >Sorry for the not very optimized file size for this party version, we'll make sure to push a PROPER once Revision 2026 is finished

Re: Revision Demoparty 2026: Razor1911 [video]

#97
post #88

Earlier quoted context omitted.

A more appropriate term is "chiptunes". I also heard people refer to it as keygen music.

If it's a tracker module of some kind with very short looping samples, then yeah, it's a chiptune.

IMHO, a “chiptune” is music for an FM synthesis chip, like on the NES, the SID chip in Commodore 64, or the AdLib sound card for PC. A “mod” or “tracker music” is music made for a range of platforms in a rather narrow time-band, that could play digital samples, but could not reasonably store entire songs recorded digitally, like the Amiga, Atari ST, or early PC’s like 386s or 486s.

Re: Revision Demoparty 2026: Razor1911 [video]

#98

Earlier quoted context omitted.

> I really enjoyed the demoscene back in the 90s. Was never a part of it but I was always fascinated by the effects and music and ascii art that these guys created. It was quite something... I take it there are quite a few hotshots on HN who used to be in the top groups. I was in a group and we were writing small intros for BBSes with a couple of friends and then we'd get infinite leech/upload ratio on those BBSes. B…

What are using as a linker? Also, do you use protected mode and if yes, what do you use for that, PMODE or CWSDPMI or something else?

It's an old MS-DOS .EXE. Actually it compiles with the ".286" directive too. So I don't use protected mode.

It requires a VGA card and those were more common in 386 IIRC and, anyway, performance-wise to run at 60 Hz it needs a 386. I never tried to run it on a 286 with a VGA card: don't know if that was a thing.

It's funny looking at that old assembly code and see ax, bx, cx, dx registers and not the eax, etc. ones.

The utilities I've compiled to .EXE so far are self-contained in one file and I just use UASM to create directly the .EXE:

    uasm -mz myutil.asm
UASM v2.57 does the job in my case (note that I compile from Linux: UASM exists for several platforms/OSes):

https://www.terraspace.co.uk/uasm.html

I haven't tried yet to compile the entire game yet: that one is more involved as it implies many files.

Re: Revision Demoparty 2026: Razor1911 [video]

#99

Earlier quoted context omitted.

Damn, that’s awesome. Any memory to share?

Wasn't a member for too long, I think there was some anti-piracy raids around that time that I vaguely remember where some of the fallout for whatever reason was the other guys going over to Fairlight but I were already involved enough with other groups (and our highschool equivalent or perhaps work by that time?). Funniest thing perhaps is that Smash was a musician back then for 2 things where I did the code (one mu…

Oh yeah Smash is god tier. Saw his name on so many amazing FLT demos

Re: Revision Demoparty 2026: Razor1911 [video]

#100
post #97
post #88

Earlier quoted context omitted.

If it's a tracker module of some kind with very short looping samples, then yeah, it's a chiptune.

IMHO, a “chiptune” is music for an FM synthesis chip, like on the NES, the SID chip in Commodore 64, or the AdLib sound card for PC. A “mod” or “tracker music” is music made for a range of platforms in a rather narrow time-band, that could play digital samples, but could not reasonably store entire songs recorded digitally, like the Amiga, Atari ST, or early PC’s like 386s or 486s.

Those are SID etc. tunes. Not chiptunes.
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