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Battle for Wesnoth: open-source, turn-based strategy game

wesnoth.org

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Re: Battle for Wesnoth: open-source, turn-based strategy game

#91

Sweet! Does anyone have a list of high-quality open source games like this? (Subjective interpretation, but something like, "I couldn't believe it's free, I would have paid for it anyway.")

Not Open Source but still/now free to play (these are my favs, I played them through back and forth):

- Trackmania Nations Forever (e.g. via Steam) - https://www.youtube.com/watch?v=aj2u2OrZ2vI

- Starcraft Brood War - though I have not tested it via the battlenet.exe, played it when it still was payware.

- Gemcraft Labyrinth - played it when flash was a thing, but now it is again, e.g. on Armorgames

And, I got games like Portal 1 & 2, Outer Wilds, Osmos, Manifold Garden, Planet Crafter and many more for under ten, some for under five Euros each when they were on special offer on Steam. I once got Just Cause 3 for three Euros.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#92
post #14

Highly suggest connecting with one of the lead developers, Charles Dang/Vultraz, if you have any C++ jobs in the USA. He's been a developer on Wesnoth since 2012 but only graduated university in 2024. Unfortunately, it's been an absolutely brutal market for new graduates. Even if you're a maintainer on one of the most popular OSS C++ projects on GitHub. I can't recommend him enough. edit: LinkedIn https://www.linkedi…

I am very surprised if he can't find a job, as an American, in DC, with 12 years of C++ experience. Sure companies aren't great at assessing open source experience, but there is one area its easy to find a job as a dev: work that requires a clearance.

Not everyone will take a job that requires clearance because they are usually "defense" related.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#94

Earlier quoted context omitted.

I am very surprised if he can't find a job, as an American, in DC, with 12 years of C++ experience. Sure companies aren't great at assessing open source experience, but there is one area its easy to find a job as a dev: work that requires a clearance.

Not everyone will take a job that requires clearance because they are usually "defense" related.

Also, acquiring said clearance is not always straightforward, even if you lack sufficient scruples to be willing to pursue it in the first place.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#96
post #76

Earlier quoted context omitted.

> Unfortunately, it's been an absolutely brutal market for new graduates. Furthermore, more and more companies are looking for "professional" devs using AI tools such as Claude Code. By "professional" I mean proficient in using those AI tools, not actual knowledge. And they don't even specify this in the job offer and you learn this during the interview.

I don't understand why you're downvoted. Many of my 2025 graduate friends are seeing this problem. Unlimited token-based usage of Claude Code is not in the budget for many students and employees. At the same time, companies are demanding experience with these tools. This is stratifying the industry. I have many talented classmates that can only use free GitHub Copilot. They're likely being screened out in favour of r…

i expect students have or will get claude access via their university, pr at a discount if they register with their university email?

students generally get specific subsidized/free tiers for all kinds of tech

Re: Battle for Wesnoth: open-source, turn-based strategy game

#97
post #25
post #11

My only gripe with the game is that healing doesn't give XP to the healing units. This means you need to place them in combat to level up instead of placing them behind the fighters like they are intended to be, and with them initially having low health they are very squishy. I know you can kinda cheese it by reducing a monster to 1-2 HP and then getting them to attack, but it feels like going against their role.

I've enjoyed this, honestly. There's a whole short-term pain/long-term gain tradeoff to risking healers that adds more strategy to the campaign. > I know you can kinda cheese it by reducing a monster to 1-2 HP In practice, I've found it difficult to get monsters to 1-2 HP since it often means not using your most powerful attacks. On harder difficulties I usually can't afford the opportunity cost.

gloomhaven has a reasonable solution to this - some heals give experience, others dont, and often times gaining experience comes with giving up other resources

Re: Battle for Wesnoth: open-source, turn-based strategy game

#98
post #93

There is even an Android build since this year https://f-droid.org/en/packages/org.wesnoth.Wesnoth/

I tried it on my tablet last month, and it's pretty unplayable. The touchscreen input needs a lot of work, half the time it does something completely wrong and random, like selecting a tile halfway across the screen from where you touched.

Re: Battle for Wesnoth: open-source, turn-based strategy game

#99
post #96
post #76

Earlier quoted context omitted.

I don't understand why you're downvoted. Many of my 2025 graduate friends are seeing this problem. Unlimited token-based usage of Claude Code is not in the budget for many students and employees. At the same time, companies are demanding experience with these tools. This is stratifying the industry. I have many talented classmates that can only use free GitHub Copilot. They're likely being screened out in favour of r…

i expect students have or will get claude access via their university, pr at a discount if they register with their university email? students generally get specific subsidized/free tiers for all kinds of tech

Claude has partnerships with specific universities but not the one I attended.

I don't believe there's a general student discount for Claude.

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