Earlier quoted context omitted.
Sloppy technical design ends up manifesting in bugs, experiential jank, and instability. There are some types of software (e.g. websites especially), where a bit of jank and is generally acceptable. Sessions are relatively short, and your users can reload the webpage if things stop working. The technical rigor of these codebases tends to be poor, but it's generally fine. Then there's software which is very sensitive…
> the quality really does matter. If this level of quality/rigor does matter for something like a game, do you think the market will enforce this? If low rigor leads to a poor product, won't it sell less than a good product in this market? Shouldn't the market just naturally weed out the AI slop over time, assuming it's true that "quality really does matter"? Or were you thinking about "matter" in some other sense th…
As someone who also falls into camp one, and absolutely loves that we have thinking computers now, I can also recognize that we're angling towards a world of hurt over the next few years while a bunch of people in power have to learn hard lessons we'll all suffer for.