Free and open source NLE video editor powered by WGPU, WASM, WebGPU, Rust, and Tanstack Start
This is absolutely not an open source license https://polyformproject.org/licenses/noncommercial/1.0.0/ It violates point 1,5 and 6 of the open source definition https://opensource.org/osd
Professional video editing, right in the browser with WebGPU and WASM
91–100 of 148 posts
Re: Professional video editing, right in the browser with WebGPU and WASM
#92Re: Professional video editing, right in the browser with WebGPU and WASM
#93Really cool! It may not replace a dedicated NLE for professional editors, but I love that it's a fully functional NLE that you could drop into an existing web app that handles video.
Yes, but the goal is to become the photopea of video editing. Something quick that you can launch via web that can support 80% of the day to day use cases.
Re: Professional video editing, right in the browser with WebGPU and WASM
#94Re: Professional video editing, right in the browser with WebGPU and WASM
#95This will only handle toy videos, given the browser limitations in sandboxing and 3D rendering. Not really sure why someone would use this instead of a proper native application.
Photopea wasn't "Photoshop replacement" either, still massively useful.
It's for everyone who had a pirated version of cs3 on their computer for basic edits.
Re: Professional video editing, right in the browser with WebGPU and WASM
#96Earlier quoted context omitted.
This is absolutely not an open source license https://polyformproject.org/licenses/noncommercial/1.0.0/ It violates point 1,5 and 6 of the open source definition https://opensource.org/osd
You are absolutely right. I just changed the license to ELv2.
Re: Professional video editing, right in the browser with WebGPU and WASM
#97This will only handle toy videos, given the browser limitations in sandboxing and 3D rendering. Not really sure why someone would use this instead of a proper native application.
Re: Professional video editing, right in the browser with WebGPU and WASM
#98Earlier quoted context omitted.
A chrome tab still has 4gb max memory limit right ?
Much of Tooscut's heavy data lives outside the V8 heap. We use WASM linear memory which is not counted against V8 heap. GPU buffers is in VRAM. Bitmaps are also native allocations. Also, video files are never fully decoded. We use the browser's native WebCodecs on demand. Only a small buffered window gets decoded and sent to the compositor. So it can even handle long 4K videos.
Re: Professional video editing, right in the browser with WebGPU and WASM
#99Earlier quoted context omitted.
If you want free, Resolve will run circles around whatever open source thing you can find. No need for WGPU, it just runs the GPU. Sadly, things like this just put a bad taste in my mouth about the whole concept of running code in a browser like this. It's buggy as hell. It doesn't run in all browsers. And I really have to ask why we think the browser is the place to run this. We've moved from Java and now to WASM in…
Resolve requiring an account to download is what turned me away when I needed to do a quick edit the other day. Oracle much?
Re: Professional video editing, right in the browser with WebGPU and WASM
#100This is very cool!! but a test video I did and I played it back on Safari, the video playback was very, very choppy (m2 air). Is this a known issue?
Ah I believe I should have clarified browser support. Safari is not very well supported. Have you tried chrome?