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The worst volume control UI in the world (2017)

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91–100 of 119 posts

Re: The worst volume control UI in the world (2017)

#91
As I scrolled down, one of the animations started and brought up a subscription modal. "Okay, that one would be enraging," I thought, delighted, as I waited for the animation to loop.

It didn't. It was the site's real subscription modal.

I feel like there's a lesson in there.

Re: The worst volume control UI in the world (2017)

#92
One of the worst volume controls I have run across is when the UI tries to simulate a physical knob. More often than not I see this on VST Plugins and I have yet to find one that I actually like - they are all equally terrible.

They appear to fall into 3 buckets:

1) Worst: Direction of the cursor has move in a circular pattern as if dragging a physical knob with a cursor.

2) Annoying, but least common: You have to move the cursor horizontally to move the knob

3) Most common, but still annoying: You have to move the cursor vertically to move the knob.

Re: The worst volume control UI in the world (2017)

#93

How about one where the first click sets your volume to max, and then pops up a dialogue to subscribe to a newsletter or sign up for an account? I've never seen such an atrocity, but I could see one plausibly being developed.

That would be bandcamp, where the free/preview player doesn't have a volume control but the library player does.

Re: The worst volume control UI in the world (2017)

#94
post #87

Earlier quoted context omitted.

You are my hero! Does this get added to the list of worst controls though since it's so buried?

You can also just drag directly on the slider that appears on the side of the screen when you press the volume buttons

Lovely. Never would have thought about that. Thank you!

Re: The worst volume control UI in the world (2017)

#95
post #90

Earlier quoted context omitted.

It's slightly irritating to see Amazon get credit for that, when Bruce Tognazzini used that same solution 40 years ago when working on the classic MacOS interface! (Apple forgot about it again for OS X, but that's a different story.)

From the NN/g article: "older versions of MacOS featured a menu designed by NN/g principal Bruce Tognazzini; that menu did not exhibit this behavior, but instead, used a vector-based triangular buffer to allow users to move diagonally. Unfortunately, in the years since, Apple has reverted this excellent bit of interaction design." But I'm on macOS 15 and the menus seem to behave that way (the good way). Did they re-i…

Yes, they did eventually. If I'm understanding correctly, the original design used a simple funnel shape with 45 degree sides (suitable for the resource-limited systems of the day), and when they eventually re-implemented it they used a funnel defined by the left hand corners of the submenu, as per the Amazon design. (See the large animgif halfway down https://thomaspark.co/2011/10/making-menus-escapable/ )

Re: The worst volume control UI in the world (2017)

#96
post #57

Earlier quoted context omitted.

I upvoted you - at least, I hope I did. HN's vote buttons have such poor UX that a) it's difficult to hit the right button b) it's impossible to know, after doing so, whether you even hit the right button!

There is either an unvote or undown option once you’ve hit one

That's still a bad UI.

But at this point I think the bad UX on Hacker News has to be an intentional joke.

Re: The worst volume control UI in the world (2017)

#97

I get it's not the same thing but I wish iOS had lower volume settings. As it is, if 100% is max volume then the difference between 0 and unit above 0 on iPhones is about 30% volume. Like, in the middle of the night when everything is quiet, if I was the set it on the lowest setting and make some game sounds I could hear it 2 rooms away with doors open. But, Apple decided you don't need to set it below 30%. Maybe the…

I upvoted you - at least, I hope I did. HN's vote buttons have such poor UX that a) it's difficult to hit the right button b) it's impossible to know, after doing so, whether you even hit the right button!

HACK is a fantastic reader, highly recommended

Re: The worst volume control UI in the world (2017)

#98

I get it's not the same thing but I wish iOS had lower volume settings. As it is, if 100% is max volume then the difference between 0 and unit above 0 on iPhones is about 30% volume. Like, in the middle of the night when everything is quiet, if I was the set it on the lowest setting and make some game sounds I could hear it 2 rooms away with doors open. But, Apple decided you don't need to set it below 30%. Maybe the…

If you long press the volume bar in control center then it opens a larger version you can drag to adjust more precisely.

Also if you pull down the today center or whatever it is on iOS, it has a music player interface you can drag the volume there too

Re: The worst volume control UI in the world (2017)

#99
I have a mechanical keyboard with a metal roller for controlling volume. On my Mac, it works haphazardly. Rapidly rolling it downwards should mute almost immediately. But around 30-40% of the time, it'll just set it to a low volume instead. At least I work from home so this isn't an annoyance to anyone but myself. But it is annoying.

Oh well. From the UI's shown, I kinda like the 0-100 radio buttons. Yes, it's incredibly ugly. But I like the immediate precision of it.

Re: The worst volume control UI in the world (2017)

#100
post #81

I get it's not the same thing but I wish iOS had lower volume settings. As it is, if 100% is max volume then the difference between 0 and unit above 0 on iPhones is about 30% volume. Like, in the middle of the night when everything is quiet, if I was the set it on the lowest setting and make some game sounds I could hear it 2 rooms away with doors open. But, Apple decided you don't need to set it below 30%. Maybe the…

I face the same situation on Android, there is no way to play music really quiet on Sennheiser TW4. Isn't this also plugs manufacturer's fault? (not valid for apple obviously)

"Disable absolute volume" setting (in Developer options) might help. It separates the phone volume control from the headphones volume control so it's like a preamp.
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