It's beautiful. But also pretty unsatisfying in a way. Roads don't make sense. Rivers barely make sense. There's no higher-scale structure - the reason why most games with incremental procedural generation usually feel stale after a while, and always static. Every planet is different, yet feels the same. (Dwarf Fortress is the one procedural game I know - besides maybe its more faithful clones - which isn't static. B…
Noita is also procedural, but not static, although I'm not sure if that's what you're talking about.
Source: working on a Noita-like so have spent a bit of time looking at prior art. Noita wiki.gg will explain a lot of it though (warning: many spoilers).