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LibreSprite – open-source pixel art editor

libresprite.github.io

91–97 of 97 posts

Re: LibreSprite – open-source pixel art editor

#91

Earlier quoted context omitted.

> even English speakers can approximate it well enough to be understood I'd go for "LEE-broffis" which I don't think is all that hideously far away?

Wait, it's not leeb-er?

The "bre" in "libre" is pronounced similarly to "zebra". Kinda. It'll get you in the ballpark, which is good enough for an Anglo.

"This Hour has 22 Minutes" had a great sketch where both a Francophone (Gavin Crawford impersonating Chantal Hebert) and an Anglo (I forget who) were stumbling over proper nouns from the opposite language. The joke was that both were trying too hard to pronounce things "properly". It came off as inauthentic and awkward.

Re: LibreSprite – open-source pixel art editor

#92
post #72

I've used libresprite and generally think it's very nice, but I'd really recommend using GIMP or Krita over it for most pixel art, learning those is useful outside of pixel art

Aseprite is the best tool for pixel art full stop

It does not have non-destructive editing layers, color correction layers, indexed palette, posterization, as in Gimp or Krita,

it does not have the ability to draw with higher resolution brushes for subsequent resolution reduction, etc.;

it does not have shader graphs, as in Blender, Pixel Composer, PixelOver;

it is difficult to draw in an indexed palette, unlike PixiEditor,

you can't take 3D renderers and transform them into pixel art, like in PixelOver or Blender,

and there's no bone animation for 2D, like in Spine.

Aseprite is a good editor if you like to paint pixel by pixel every frame without using the advancements and workflows that other style designers and artists use, but calling it the best would be an exaggeration.

Re: LibreSprite – open-source pixel art editor

#93
post #90

What value is the license adding here? Sprite editors are never going to be enshittified, in fact I believe underfunding is more of a concern. I'd rather go with one that acknowledges this tension and promises sustainability like Aseprite, rather than one that undercuts that sustainability in favor of nominal openness.

The fact that the editor is proprietary does not mean that the promised stability will be present.

However, in open source, you can ensure this stability (and also share the solution with others).

Re: LibreSprite – open-source pixel art editor

#94

Begging open source projects to stop with the libre convention, it's awkward to say, it's cringe and seems to spiritually doom a project to fail.

I kind of agree. When nothing's Libre, naming your project Libre is fine, I believe. But imagine OSS succeeds, and everything is named Libre. Then that's terrible.

"Did you open libreterminal and use librels and libreget to download librebrowser to open libresearch?"

It lacks identity (just a little bit is fine) and distinctiveness, imo.

Re: LibreSprite – open-source pixel art editor

#95
post #44

Earlier quoted context omitted.

Aseprite is open source. The source is open for anyone to access right here: https://github.com/aseprite/aseprite You might be confusing license with access . The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.

"open source" has a specific definition[0], which this project does not meet. When people say "open source", that is the definition that they are referencing. It's the reason why there's been endless discussion about "open weights" models not being "open source". "source available"[1] is a different thing, and you're right that this project is "source available". [0]: https://opensource.org/osd [1]: https://en.wikipe…

You are right. I've been corrected. I misunderstood their licence to be on the distributable, not the source. I'll take my misunderstanding home now.

Re: LibreSprite – open-source pixel art editor

#96
post #44

Earlier quoted context omitted.

Aseprite is open source. The source is open for anyone to access right here: https://github.com/aseprite/aseprite You might be confusing license with access . The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.

Source available is not open source. Don’t try to redefine what open source means. It’s so insulting to volunteers hard work.

Apologies to every OSS contributor for my misunderstanding then.

Re: LibreSprite – open-source pixel art editor

#97
post #52
post #44

Earlier quoted context omitted.

Aseprite is open source. The source is open for anyone to access right here: https://github.com/aseprite/aseprite You might be confusing license with access . The product itself has a proprietary license. Even then, a majority of the libraries they produce are also available under the MIT license.

You are describing source available. That is not the same as open source.

Thanks, I see my mistake! Can't correct my post but I'll take this into future thinking.
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