Earlier quoted context omitted.
> Assume FP64 units are ~2-4x bigger. This is wrong assumption. FP64 usually uses the same circuitry as two FP32, adding not that much ((de)normalization, mostly). From the top of my head, overhead is around 10% or so. > Why would gamers want to pay for any features they don't use? https://www.youtube.com/watch?v=lEBQveBCtKY Apparently FP80, which is even wider than FP64, is beneficial for pathfinding algorithms in g…
Has FP80 ever existed anywhere other than x87?
https://en.wikipedia.org/wiki/Motorola_88000 (under "Registers": "32 80-bit (88110 only)")
https://en.wikipedia.org/wiki/Extended_precision (see section titled "IEEE 754 extended-precision formats")