Earlier quoted context omitted.
Ah, explanations that are treated as justifications without actually justifying anything. “Vertical rhythm” in website layout. Utter nonsense. Valuable in print layout (for adjacent columns or double-sided paper), completely useless in digital (unless you have side-by-side columns with headings or pictures mixed in, but this is seldom seen outside print, partly because the web doesn’t support it well). “Modular scale…
You only have to watch the WWDC videos from the designers regarding Liquid Glass, and appreciate how much "improved" the macOS with Tahoe experience feels like in practice. Same applies to sessions on Fluent or Material designs, and how they end up on the respective OSes.
The Liquid Glass guidance is so emblematic of this. What in the slop is "providing a more dynamic and expressive user experience that elevates the content" even supposed to mean when we're talking about an app that shows a scrollview with a tab bar and a few buttons?
Reading the early 2010s HIGs is such a breath of fresh air in comparison, where it's just a succession of clear statements like "Controls should look tappable. iOS controls, such as buttons, pickers, and sliders, have contours and gradients that invite touches".
Just two entirely different schools of thought. One based on research, evidence, clear actionable items; the other is just pure vibes. Something of value's been truly lost along the way.