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Adventure Game Studio: OSS software for creating adventure games

adventuregamestudio.co.uk

91–95 of 95 posts

Re: Adventure Game Studio: OSS software for creating adventure games

#91
post #22

I remember looking at it about 20 (?) years ago and came back disappointed that I could not use it on my Mac. Well, at least I was able to revive this feeling today... :-(

It works under Wine (with Crossover or the discontinued Whiskey Wine port).

Re: Adventure Game Studio: OSS software for creating adventure games

#92
post #82

Earlier quoted context omitted.

There was also _Forgotten Realms: Unlimited Adventures_: https://www.gogdb.org/product/1432650732 which I greatly enjoyed, and my NWN character, even got a cameo in one fan-made adventure.....

I loved those gold box games. Wanted to get into FRUA, but it just didn't work for me and I didn't have a lot of time to really dig into the details. Those game editors are tough to build. I worked on Bard's Tale Construction Set and it had a lot of issues. My claim to fame is filing the bug report that led to cut & paste being added to the scripting editor.

It's a lot easier to use if you just find and download adventures made by other folks --- there were a fair number, but not sure if they're still around (I hope so).

Re: Adventure Game Studio: OSS software for creating adventure games

#93
post #10

I think that Wadjet Eye Games studio still uses AGS for their games, and most (all?) of the games published by them seems to use AGS as well. I highly recommend checking their catalogue. While the first installements of Blackwell series didn't age that well I still think they are a quite nice starting point – they are short and memorable.

“Gemini Rue” and “Technobabylon” were my favorites, but they recently released a new title about time travel called “Old Skies”. It actually made me cry and email the studio director. It was a masterpiece.

Old Skies was really great, stayed with me a long time

Re: Adventure Game Studio: OSS software for creating adventure games

#94

Earlier quoted context omitted.

Also Eamon for Apple ][, I played with that a lot! And wrote my own in FORTH too. https://en.wikipedia.org/wiki/Eamon_(video_game) Good god, 280 Eamon Adventures, last released October 2023, I have a lot of catching up to do: https://en.wikipedia.org/wiki/List_of_Eamon_adventures Same dragon title screen illustration as Odyssey: The Compleat Apventure! https://en.wikipedia.org/wiki/Odyssey:_The_Compleat_Apventur... A…

Those links really bring back the memories! I messed around with Akalabeth, Eamon, and Adventure Construction set all three back in the day.

Did you ever play The Prisoner? Where you go to the psychiatrist and he asks you all these questions, then the BASIC program crashes and prints an error message like "SYNTAX ERROR IN LINE ####" and beeps, leaving you at the "]" prompt?

But it's really an AppleSoft Basic Prompt Simulation to see how you will deal with the program crashing, judging you on if you go "CONT" or "NEW" or "RUN" or "CATALOG" or "LIST ####"!

What I didn't realize until I just looked it up now:

>In Prisoner 2 (the 1982 remake of the original), the game intentionally simulates a crash by showing a “Syntax error in line ###” message where the line number is actually your secret resignation code. The idea is that you might try to inspect or debug that line and type in the code, thereby revealing it — which is a loss condition because the game’s entire goal is to not give that number up.

https://en.wikipedia.org/wiki/The_Prisoner_(video_game)

>The game occasionally breaks the fourth wall by acknowledging that a game is being played.

It sure does!

Re: Adventure Game Studio: OSS software for creating adventure games

#95

Earlier quoted context omitted.

Those links really bring back the memories! I messed around with Akalabeth, Eamon, and Adventure Construction set all three back in the day.

Did you ever play The Prisoner? Where you go to the psychiatrist and he asks you all these questions, then the BASIC program crashes and prints an error message like "SYNTAX ERROR IN LINE ####" and beeps, leaving you at the "]" prompt? But it's really an AppleSoft Basic Prompt Simulation to see how you will deal with the program crashing, judging you on if you go "CONT" or "NEW" or "RUN" or "CATALOG" or "LIST ####"!…

Wow, no I didn't, but that sounds like a fantastic game mechanic!
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