I don't understand.
Same here
ASCII Clouds
91–99 of 99 posts
Re: ASCII Clouds
#92Now I want this on a digital artframe in my livingroom.
Re: ASCII Clouds
#93Except it is not ascii
Re: ASCII Clouds
#94nicee
Re: ASCII Clouds
#95very very cool!
Re: ASCII Clouds
#96That is magic
Re: ASCII Clouds
#97Earlier quoted context omitted.
It dies with lots of WebGL errors here, so I only see a white page. So that's definitely not ASCII in my book. Would be more fun to have an actual text based output indeed.
Author here, can you elaborate more on what kind of WebGL errors you are getting?
WebGL warning: drawArraysInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height. ascii_clouds.astro_astro_type_script_index_0_lang.iEVYfoCC.js:274:3430
WebGL warning: drawArraysInstanced: Framebuffer must be complete. ascii_clouds.astro_astro_type_script_index_0_lang.iEVYfoCC.js:274:3430
WebGL warning: drawArraysInstanced: TEXTURE_2D at unit 0 is incomplete: The dimensions of `level_base` are not all positive. ascii_clouds.astro_astro_type_script_index_0_lang.iEVYfoCC.js:274:3980
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WebGL: No further warnings will be reported for this WebGL context. (already reported 32 warnings) ascii_clouds.astro_astro_type_script_index_0_lang.iEVYfoCC.js:274:3430Re: ASCII Clouds
#98Earlier quoted context omitted.
P5JS makes it very easy to start playing around with. https://p5js.org/reference/p5/noise/
Author here. P5JS is great and I've used it in the past. However you can get pretty far with just VanillaJS. Here's the source code to the ASCII Clouds tool, it's almost all plain JS. https://github.com/caidanw/caidanw.github.io/blob/main/src/p...
For those curious what a stripped-down version of noise-based clouds would look like, it's only 50 lines of js: https://editor.p5js.org/stungeye/sketches/LPdeHgz9B