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Rue: Higher level than Rust, lower level than Go

rue-lang.dev

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Re: Rue: Higher level than Rust, lower level than Go

#91

> Memory Safe > No garbage collector, no manual memory management. A work in progress, though. I couldn't find an explanation in the docs or elsewhere how Rue approaches this. If not GC, is it via: a) ARC b) Ownership (ala Rust) c) some other way?

Check out V-lang ... it has the details. It's a beautiful language... but, mostly unknown.

Oh, it's known. It just has an incredibly negative reputation on this site.

Re: Rue: Higher level than Rust, lower level than Go

#92
post #61

Earlier quoted context omitted.

Out of interest, what's the motivation? What are you hoping to do with Rue that Rust doesn't currently provide?

Primary motivation is to have a fun project. If nobody ever uses this, I'll still be happy. I'd like fast compile times, and giving up some of Rust's lowest level and highest performance goals in exchange for it. As well as maybe ease of use.

Nice, seems like a super cool project.

I've thought a Rust like language but at Go's performance level would be interesting. Garbage collected, but compiled to a binary (no VM), but with Rust's mix of procedural and functional programming. Maybe some more capable type inference.

If you don't mind me asking, how did you get started with programming language design? I've been reading Crafting Interpreters, but there is clearly a lot of theory that is being left out there.

Re: Rue: Higher level than Rust, lower level than Go

#93

> Memory Safe > No garbage collector, no manual memory management. A work in progress, though. I couldn't find an explanation in the docs or elsewhere how Rue approaches this. If not GC, is it via: a) ARC b) Ownership (ala Rust) c) some other way?

Check out V-lang ... it has the details. It's a beautiful language... but, mostly unknown.

> Check out V-lang ... it has the details.

Does it? From its docs [0]:

> There are 4 ways to manage memory in V.

> The default is a minimal and a well performing tracing GC.

> The second way is autofree, it can be enabled with -autofree. It takes care of most objects (~90-100%): the compiler inserts necessary free calls automatically during compilation. Remaining small percentage of objects is freed via GC. The developer doesn't need to change anything in their code. "It just works", like in Python, Go, or Java, except there's no heavy GC tracing everything or expensive RC for each object.

> For developers willing to have more low-level control, memory can be managed manually with -gc none.

> Arena allocation is available via a -prealloc flag. Note: currently this mode is only suitable to speed up short lived, single-threaded, batch-like programs (like compilers).

So you have 1) a GC, 2) a GC with escape analysis (WIP), 3) manual memory management, or 4) ...Not sure? Wasn't able to easily find examples of how to use it. There's what appears to be its implementation [1], but since I'm not particularly familiar with V I don't feel particularly comfortable drawing conclusions from a brief glance through it.

In any case, none of those stand out as "memory safety without GC" to me.

[0]: https://docs.vlang.io/memory-management.html

[1]: https://github.com/vlang/v/blob/master/vlib/builtin/prealloc...

Re: Rue: Higher level than Rust, lower level than Go

#97
post #72

I have mostly been writing Rust in the last 10 years, but recently (1 year) I have been writing Go as well as Rust. The typical Go story is to use a bunch of auto generation, so a small change quickly blows up as all of the auto generate code is checked into git. Like easily a 20x blowup. Rust on the other hand probably does much more such code generation (build.rs for stuff like bindgen, macros for stuff like serde,…

> The typical Go story is to use a bunch of auto generation, so a small change quickly blows up as all of the auto generate code is checked into git. Like easily a 20x blowup.

Why do you think the typical Go story is to use a bunch of auto generation? This does not match my experience with the language at all. Most Go projects I've worked on, or looked at, have used little or no code generation.

I'm sure there are projects out there with a "bunch" of it, but I don't think they are "typical".

Re: Rue: Higher level than Rust, lower level than Go

#98

I always thought of Go as low level and Rust as high level. Go has a lot of verbosity as a "better C" with GC. Rust has low level control but many functional inspired abstractions. Just try writing iteration or error handling in either one to see.

Agree with Go being basically C with string support and garbage collection. Which makes it a good language. I think rust feels more like a c++ replacement. Especially syntactically. But each person will say something different. If people can create new languages and there's a need then they will. Not to say it's a good or bad thing but eventually it would be good to level up properly. Maybe AI does that.

Re: Rue: Higher level than Rust, lower level than Go

#99
This is a bit silly but when i look at new languages coming up I always look at the syntax, which is usually horrible(Zig and Rust are good examples), and how much garbage there is. As someone that writes in Go, I can't stand semicolons and other crap that just pollutes the code and wastes time and space to write for absolutely no good reason whatsoever. And as this compares itself with Go, I just cannot but laugh when I see ";", "->" or ":" in the example. At least the semicolon seems optional. But still, it's an instant nope for me.

Re: Rue: Higher level than Rust, lower level than Go

#100
post #99

This is a bit silly but when i look at new languages coming up I always look at the syntax, which is usually horrible(Zig and Rust are good examples), and how much garbage there is. As someone that writes in Go, I can't stand semicolons and other crap that just pollutes the code and wastes time and space to write for absolutely no good reason whatsoever. And as this compares itself with Go, I just cannot but laugh wh…

What would be better?
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