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Carrier Landing in Top Gun for the NES
91–100 of 165 posts
Re: Carrier Landing in Top Gun for the NES
#92I was pretty smol when I played this game last. I don't think I've ever managed to actually land on that hangar ship. That was what my older brothers were for!
I didn't either! Granted, I wasn't good at video games in general. And this one infuriated me, because I loved it. I could easily beat the first level, but then I crashed on carrier landing. This happened for years . I only ever saw the first level of this game. Then one day, while staying at my elementary afterschool sitter's house, one of the kids there told me he played Top Gun as well. He could land, but wasn't v…
Re: Carrier Landing in Top Gun for the NES
#93Re: Carrier Landing in Top Gun for the NES
#94The real difficulty, not explored in this disassembly, is that the game has semi-realistic physics! My older brother was in flight school at the time and was able to easily land the plane and taught me how to do it.
As the article states, "Altitude and speed are both controlled by throttle input and pitch angle". So you can't just hit the engines or air brakes button to change your speed. If you lower the nose of the plane, you'll speed up and vice versa! So you have to carefully juggle your speed and altitude by altering both your pitch and your engines/air brakes.
My brother taught me that my speed wouldn't reduce if I'm nosediving, so raise the nose a little while opening my air brakes for a quick reduction in speed and then level out to maintain altitude. The game actually models this somewhat accurately!
Re: Carrier Landing in Top Gun for the NES
#95Earlier quoted context omitted.
I didn't either! Granted, I wasn't good at video games in general. And this one infuriated me, because I loved it. I could easily beat the first level, but then I crashed on carrier landing. This happened for years . I only ever saw the first level of this game. Then one day, while staying at my elementary afterschool sitter's house, one of the kids there told me he played Top Gun as well. He could land, but wasn't v…
The blog says that failing to land on the carrier didn't actually fail the mission. Maybe you're misremembering? I just remember this game being so frustrating that I never replayed it.
Re: Carrier Landing in Top Gun for the NES
#96I never had much trouble landing on the carrier, but refueling in the sky? I think I only managed it a few times. https://www.youtube.com/watch?v=vetEg8J-wcw
The refueling music is the best part of the soundtrack, and somehow that video doesn't have it...different version of the game? https://www.youtube.com/watch?v=TfUZix8jVBY&t=187s
Re: Carrier Landing in Top Gun for the NES
#97The information to properly land the plane is in the manual. The required air speed and altitude have never been a secret, if you read the manual (which I guess most kids didn't). The real difficulty, not explored in this disassembly, is that the game has semi-realistic physics! My older brother was in flight school at the time and was able to easily land the plane and taught me how to do it. As the article states, "…
It's also on-screen. What's missing is the acceptable ranges -- +/- 100 for altitude, +/- 50 for speed, per the post. Knowing that the slop for altitude is much higher is definitely helpful information.
Re: Carrier Landing in Top Gun for the NES
#98Re: Carrier Landing in Top Gun for the NES
#99Re: Carrier Landing in Top Gun for the NES
#100I never played Top Gun, but I did grow up playing "Turn and Burn: No Fly Zone" for the SNES. All these years later, it's still amazing to me how much the graphics improved from one console generation to the next. I don't remember any other console transition being so consequential from a graphics perspective.
Super Mario 64 was an N64 launch title. Resident Evil 4 was a late Gamecube title. In my mind that's probably the biggest gap in graphical fidelity between generations of console. But I can see how going from NES games like Super Mario Bros to SNES games like Star Fox would be a close contender. PS1 -> PS2 -> PS3 or Xbox -> 360 feel more iterative because they started after the 3D era had already begun. We haven't ha…