Earlier quoted context omitted.
Wasm now supports multiple modules and multiple linear memories per module, so it ought to be quite possible to compile C to Wasm in a way that enforces C's object access rules, much like CHERI if perhaps not Fil-C itself.
You wouldn't be able to get quite as fine-grained. One memory per object is probably horrifically slow. And I don't know about Fil-C, but CHERI at least allows capabilities (pointers with bounds) to overlap and subset each other. I.e. you could allocate an arena and get a capability for that, and then allocate an object inside that arena and get a smaller capability for that, and then get a pointer to a field in that…
But Fil-C has its compiler which does analysis passes for eliding bounds-checks where they are not needed, and I think it could theoretically do a better job at that than a WASM compiler with multi-memories, because C source code could contain more information. Unlike WASM, but like CHERI, every pointer in memory is also tagged, and would lose its pointer status if overwritten by an integer, so it is still more memory-safe in that way.