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Craft software that makes people feel something

rapha.land

91–100 of 192 posts

Re: Craft software that makes people feel something

#92
post #52

> created solely for myself; I never had the intention of making it [...] mainstream This is how many artists have worked. They make something for themself, and one day they show it to someone else ... or they just get the urge to share it more widely, often without the hope that anyone will really be interested. Or they keep it for themself. I think Tolkien is in that group, for example. But don't get the wrong idea…

> or passed away

A certain one-eared Dutchman comes to mind...

Re: Craft software that makes people feel something

#93
post #39

> created solely for myself; I never had the intention of making it [...] mainstream This is a habit I picked up from two people I respect greatly as programmers; Casey Muratori and Jonathan Blow. Those guys both built their own little lands; Jon went as far as building a new language, a 3D game engine in that language, and has multiple game titles in-flight in the engine. I have a handful of projects that are simila…

Blow hasn't shipped anything in 10 years. I think Casey as well

Re: Craft software that makes people feel something

#94

There’s something refreshing about explicitly saying “this editor exists to delight me, and that’s enough”. The default script now is that every side project should either be open-sourced or turned into a SaaS, even if that pressure is exactly what kills the weirdness that made it interesting in the first place. Some of the best tools I’ve used felt like they started as someone’s private playground that only later go…

> There’s something refreshing about explicitly saying “this editor exists to delight me, and that’s enough”.

(Emacs)

Re: Craft software that makes people feel something

#95

I agree with the title, but disagree with this: "When programming becomes repetitive, the odds of you creating something that makes people go “wow” are reduced quite a bit. It isn’t a rule, of course. You need to be inspired to make inspiring software." The purpose of software for other people is not to make them go 'wow'; it's to help them with their jobs to be done . That's it. The software is always in service to…

I don't know what you are disagreeing with. Your thoughts are somewhat of a non-sequitur.

> The purpose of software for other people is not to make them go 'wow' ... The software is always in service to the job the user wants to get done. Can that make them go 'wow'? Sure, but you can't..aim for 'wow'. That's the wrong goal.

Did he say in his post that he's talking about software for other people? Is the only purpose of writing software to do so for others?

Re: Craft software that makes people feel something

#96
post #39

> created solely for myself; I never had the intention of making it [...] mainstream This is a habit I picked up from two people I respect greatly as programmers; Casey Muratori and Jonathan Blow. Those guys both built their own little lands; Jon went as far as building a new language, a 3D game engine in that language, and has multiple game titles in-flight in the engine. I have a handful of projects that are simila…

Blow hasn't shipped anything in 10 years. I think Casey as well

What if he ships a game and a programming language by the end of next year? In 2 years? In 5 years?

I think if he ships a game and a programming language in any of those timeframes I will be very impressed. I also think it is likely.

Re: Craft software that makes people feel something

#98

Earlier quoted context omitted.

It's weird that this thread argues to keep the fun in hobby projects and you ask for the exact opposite.

It's precisely because of the hobby nature of my projects that I want this feature. Support and collaboration are a lot of work. I have trouble conjuring up enough motivation to work on my projects as it is.

I found working with AI as the code buddy to be motivating (ironically). You get to chat about the project, ask opinions and in general have somebody do the work you don't find inspiring.

AI often doesn't do things your way, but if your doing something for yourself you usually care more about the goal than the technicalities. Also AI working on a hobby code base is less prone to overcomplication since it basically copies what you've wrote yourself.

Re: Craft software that makes people feel something

#99
post #82

Earlier quoted context omitted.

> That model depended on personal wealth or (more often) patronage. "They make something for themself, .." For the vast majority of people this means doing it on the side, in addition to their day-job. I've known a lot of artists in my time and we all have day jobs. You do art for yourself because you love to create, not expecting to make any significant money on it.

Right, which works great if your daytime job is being a professor at Oxford, but maybe less so if your only opportunity is farm labor or other physically exhausting job. Today, more people have the opportunity to dabble in art than ever before.

He started writing his stories long before he was a Professor. It was while he was a young man fighting in the First World War.

Re: Craft software that makes people feel something

#100
post #7

The title sounds like the Chinese curse of software development. Fun tidbit: Just to make sure I got it right, I quickly googled the phrase. Gemini's elaboration on the topic truly made me feel something. Gemini's answer: A "Chinese curse" often refers to the phrase "May you live in interesting times," though it's not actually Chinese but a misinterpreted English saying, while actual Chinese curses involve direct ins…

Gemini conflates two meanings of 'curse'. One is a quasi-ritulistic invocation of some power to change the object's fate. The other is intentionally rude, transgressive words used to attack or humiliate.
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